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1
extra/Makefile.am
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1
extra/Makefile.am
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@ -0,0 +1 @@
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EXTRA_DIST = *.py *.blend
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304
extra/Makefile.in
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304
extra/Makefile.in
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@ -0,0 +1,304 @@
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# Makefile.in generated by automake 1.9.6 from Makefile.am.
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# @configure_input@
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# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
|
||||
# 2003, 2004, 2005 Free Software Foundation, Inc.
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||||
# This Makefile.in is free software; the Free Software Foundation
|
||||
# gives unlimited permission to copy and/or distribute it,
|
||||
# with or without modifications, as long as this notice is preserved.
|
||||
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
|
||||
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
# PARTICULAR PURPOSE.
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||||
|
||||
@SET_MAKE@
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||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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|
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|
||||
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all: all-am
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$(AUTOMAKE) --gnu extra/Makefile
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if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
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cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
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test -f $(distdir)/$$file \
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check-am: all-am
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check: check-am
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all-am: Makefile
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install-data: install-data-am
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uninstall: uninstall-am
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install-am: all-am
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@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
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installcheck: installcheck-am
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install-strip:
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$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
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install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
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`test -z '$(STRIP)' || \
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echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
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clean-generic:
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maintainer-clean-generic:
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# Tell versions [3.59,3.63) of GNU make to not export all variables.
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.NOEXPORT:
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BIN
extra/keyboard.blend
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BIN
extra/keyboard.blend
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Binary file not shown.
198
extra/m3dexport.py
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extra/m3dexport.py
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#!BPY
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"""
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Name: 'm3d mesh exporter'
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Blender: 237
|
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Group: 'Export'
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Tooltip: 'Export meshes to .xml'
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"""
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import Blender
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from Blender import NMesh, Object, Scene, Lamp
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import math
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from math import sin, cos
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import os
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global indentation
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indentation = 0
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def indent(file):
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if indentation < 1:
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return
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for i in range(indentation):
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file.write("\t");
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def setIndent(d):
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global indentation
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indentation += d
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||||
def toQuaternion(fRoll, fYaw, fPitch):
|
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fSinPitch = sin(fPitch*0.5)
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fCosPitch = cos(fPitch*0.5)
|
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fSinYaw = sin(fYaw*0.5)
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fCosYaw = cos(fYaw*0.5)
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fSinRoll = sin(fRoll*0.5)
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fCosRoll = cos(fRoll*0.5)
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fCosPitchCosYaw = fCosPitch*fCosYaw
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fSinPitchSinYaw = fSinPitch*fSinYaw
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X = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw
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Y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw
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Z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw
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W = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw
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return [W, X, Y, Z]
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|
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def export(obj, file):
|
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print "Export %s\n" %obj.getName()
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||||
|
||||
locX = obj.LocX
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||||
locY = obj.LocY
|
||||
locZ = obj.LocZ
|
||||
rotX = obj.RotX
|
||||
rotY = obj.RotY
|
||||
rotZ = obj.RotZ
|
||||
sizeX = obj.SizeX
|
||||
sizeY = obj.SizeY
|
||||
sizeZ = obj.SizeZ
|
||||
|
||||
parent = obj.getParent()
|
||||
while parent:
|
||||
locX -= parent.LocX
|
||||
locY -= parent.LocY
|
||||
locZ -= parent.LocZ
|
||||
rotX -= parent.RotX
|
||||
rotY -= parent.RotY
|
||||
rotZ -= parent.RotZ
|
||||
sizeX /= parent.SizeX
|
||||
sizeY /= parent.SizeY
|
||||
sizeZ /= parent.SizeZ
|
||||
parent = parent.getParent()
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||||
|
||||
loc = [locX, locY, locZ]
|
||||
size = [sizeX, sizeY, sizeZ]
|
||||
quat = toQuaternion(rotX, -rotY, rotZ)
|
||||
|
||||
if obj.getType() == "Mesh":
|
||||
exportMesh(obj, file, loc, size, quat)
|
||||
|
||||
def exportMaterial(mat, file):
|
||||
indent(file)
|
||||
file.write("<Material name=\"%s\" " % mat.getName())
|
||||
col = mat.getRGBCol()
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||||
file.write("diffuseR=\"%1.4f\" diffuseG=\"%1.4f\" diffuseB=\"%1.4f\" " % (col[0], col[1], col[2]))
|
||||
amb = mat.getAmb()
|
||||
col[0] *= amb
|
||||
col[1] *= amb
|
||||
col[2] *= amb
|
||||
file.write("ambientR=\"%1.4f\" ambientG=\"%1.4f\" ambientB=\"%1.4f\" " % (col[0], col[1], col[2]))
|
||||
col = mat.getSpecCol()
|
||||
file.write("specularR=\"%1.4f\" specularG=\"%1.4f\" specularB=\"%1.4f\" " % (col[0], col[1], col[2]))
|
||||
file.write("shininess=\"%1.4f\"" % (mat.getSpec()))
|
||||
file.write("/>\n")
|
||||
|
||||
def exportTexture(tex, file):
|
||||
indent(file)
|
||||
file.write("<Texture name=\"%s\" units=\"1\">\n" % tex.getName())
|
||||
indent(file)
|
||||
file.write("\t<Image filename=\"%s\"/>\n" % os.path.basename(tex.getFilename()))
|
||||
indent(file)
|
||||
file.write("</Texture>\n")
|
||||
|
||||
def exportMesh(obj, file, loc, size, quat):
|
||||
mesh = NMesh.GetRawFromObject(obj.getName())
|
||||
|
||||
indent(file)
|
||||
file.write("<Mesh name=\"%s\" numVertices=\"%d\" numFaces=\"%d\" " %(obj.getName(), len(mesh.verts), len(mesh.faces)))
|
||||
file.write("x=\"%3.5f\" y=\"%3.5f\" z=\"%3.5f\" " %(loc[0], loc[2], -loc[1]))
|
||||
file.write("sx=\"%3.5f\" sy=\"%3.5f\" sz=\"%3.5f\" " %(size[0], size[1], size[2]))
|
||||
file.write("qw=\"%3.5f\" qx=\"%3.5f\" qy=\"%3.5f\" qz=\"%3.5f\"" %(quat[0], quat[1], quat[2], quat[3]))
|
||||
file.write(">\n")
|
||||
setIndent(1)
|
||||
|
||||
for mat in mesh.materials:
|
||||
exportMaterial(mat, file)
|
||||
if len(mesh.materials) > 0:
|
||||
file.write("\n")
|
||||
|
||||
textures = []
|
||||
if mesh.hasFaceUV():
|
||||
for face in mesh.faces:
|
||||
if not face.image:
|
||||
continue;
|
||||
|
||||
if textures.count(face.image) == 0:
|
||||
textures.append(face.image)
|
||||
|
||||
for tex in textures:
|
||||
exportTexture(tex, file)
|
||||
if len(textures) > 0:
|
||||
file.write("\n")
|
||||
|
||||
for vert in mesh.verts:
|
||||
indent(file)
|
||||
file.write("<Vertex x=\"%3.5f\" y=\"%3.5f\" z=\"%3.5f\" " %(vert.co[0], vert.co[2], -vert.co[1]))
|
||||
file.write("nx=\"%3.5f\" ny=\"%3.5f\" nz=\"%3.5f\"/>\n" %(vert.no[0], vert.no[2], -vert.no[1]))
|
||||
|
||||
file.write("\n")
|
||||
|
||||
for face in mesh.faces:
|
||||
indent(file)
|
||||
file.write("<Face smooth=\"%d\" " %face.smooth)
|
||||
file.write("nx=\"%3.5f\" ny=\"%3.5f\" nz=\"%3.5f\" " %(face.normal[0], face.normal[2], -face.normal[1]))
|
||||
|
||||
if face.image:
|
||||
file.write("texture=\"%d\" " %(textures.index(face.image)))
|
||||
else:
|
||||
file.write("texture=\"-1\" ")
|
||||
|
||||
mat = face.materialIndex
|
||||
if mat >= len(mesh.materials):
|
||||
mat = -1
|
||||
|
||||
file.write("material=\"%d\">\n" %(mat))
|
||||
|
||||
setIndent(1)
|
||||
for i in range(3):
|
||||
indent(file);
|
||||
file.write("<Vertex index=\"%d\" " %face.v[i].index )
|
||||
|
||||
if mesh.hasFaceUV() and face.image:
|
||||
file.write("u=\"%1.3f\" v=\"%1.3f\"" %(face.uv[i][0], 1.0-face.uv[i][1]))
|
||||
|
||||
file.write("/>\n")
|
||||
|
||||
setIndent(-1)
|
||||
|
||||
# file.write(" vertex1=\"%d\" vertex2=\"%d\" vertex3=\"%d\"/>\n" %(face.v[0].index, face.v[1].index, face.v[2].index))
|
||||
indent(file)
|
||||
file.write("</Face>\n")
|
||||
|
||||
Object.GetSelected().remove(obj)
|
||||
for child in Object.GetSelected():
|
||||
if child.parent == obj:
|
||||
export(child, file)
|
||||
Object.GetSelected().remove(child)
|
||||
|
||||
setIndent(-1)
|
||||
indent(file)
|
||||
file.write("</Mesh>\n\n")
|
||||
|
||||
def main():
|
||||
selected = Object.GetSelected()
|
||||
|
||||
if len(selected) == 0:
|
||||
print "Nothing selected"
|
||||
return
|
||||
|
||||
for obj in selected:
|
||||
if obj.getType() != "Mesh":
|
||||
continue
|
||||
|
||||
file = open("%s.xml" % (obj.getName()), "w")
|
||||
file.write("<? xml version=\"1.0\" ?>\n")
|
||||
export(obj, file)
|
||||
file.close()
|
||||
|
||||
|
||||
main()
|
||||
BIN
extra/mittaristo.blend
Normal file
BIN
extra/mittaristo.blend
Normal file
Binary file not shown.
BIN
extra/planet.blend
Normal file
BIN
extra/planet.blend
Normal file
Binary file not shown.
BIN
extra/racer.blend
Normal file
BIN
extra/racer.blend
Normal file
Binary file not shown.
BIN
extra/ring.blend
Normal file
BIN
extra/ring.blend
Normal file
Binary file not shown.
BIN
extra/signal.blend
Normal file
BIN
extra/signal.blend
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue