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198
extra/m3dexport.py
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198
extra/m3dexport.py
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#!BPY
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"""
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Name: 'm3d mesh exporter'
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Blender: 237
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Group: 'Export'
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Tooltip: 'Export meshes to .xml'
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"""
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import Blender
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from Blender import NMesh, Object, Scene, Lamp
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import math
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from math import sin, cos
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import os
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global indentation
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indentation = 0
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def indent(file):
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if indentation < 1:
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return
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for i in range(indentation):
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file.write("\t");
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def setIndent(d):
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global indentation
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indentation += d
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def toQuaternion(fRoll, fYaw, fPitch):
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fSinPitch = sin(fPitch*0.5)
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fCosPitch = cos(fPitch*0.5)
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fSinYaw = sin(fYaw*0.5)
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fCosYaw = cos(fYaw*0.5)
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fSinRoll = sin(fRoll*0.5)
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fCosRoll = cos(fRoll*0.5)
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fCosPitchCosYaw = fCosPitch*fCosYaw
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fSinPitchSinYaw = fSinPitch*fSinYaw
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X = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw
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Y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw
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Z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw
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W = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw
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return [W, X, Y, Z]
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def export(obj, file):
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print "Export %s\n" %obj.getName()
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locX = obj.LocX
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locY = obj.LocY
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locZ = obj.LocZ
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rotX = obj.RotX
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rotY = obj.RotY
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rotZ = obj.RotZ
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sizeX = obj.SizeX
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sizeY = obj.SizeY
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sizeZ = obj.SizeZ
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parent = obj.getParent()
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while parent:
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locX -= parent.LocX
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locY -= parent.LocY
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locZ -= parent.LocZ
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rotX -= parent.RotX
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rotY -= parent.RotY
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rotZ -= parent.RotZ
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sizeX /= parent.SizeX
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sizeY /= parent.SizeY
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sizeZ /= parent.SizeZ
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parent = parent.getParent()
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loc = [locX, locY, locZ]
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size = [sizeX, sizeY, sizeZ]
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quat = toQuaternion(rotX, -rotY, rotZ)
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if obj.getType() == "Mesh":
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exportMesh(obj, file, loc, size, quat)
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def exportMaterial(mat, file):
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indent(file)
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file.write("<Material name=\"%s\" " % mat.getName())
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col = mat.getRGBCol()
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file.write("diffuseR=\"%1.4f\" diffuseG=\"%1.4f\" diffuseB=\"%1.4f\" " % (col[0], col[1], col[2]))
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amb = mat.getAmb()
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col[0] *= amb
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col[1] *= amb
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col[2] *= amb
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file.write("ambientR=\"%1.4f\" ambientG=\"%1.4f\" ambientB=\"%1.4f\" " % (col[0], col[1], col[2]))
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col = mat.getSpecCol()
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file.write("specularR=\"%1.4f\" specularG=\"%1.4f\" specularB=\"%1.4f\" " % (col[0], col[1], col[2]))
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file.write("shininess=\"%1.4f\"" % (mat.getSpec()))
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file.write("/>\n")
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def exportTexture(tex, file):
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indent(file)
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file.write("<Texture name=\"%s\" units=\"1\">\n" % tex.getName())
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indent(file)
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file.write("\t<Image filename=\"%s\"/>\n" % os.path.basename(tex.getFilename()))
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indent(file)
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file.write("</Texture>\n")
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def exportMesh(obj, file, loc, size, quat):
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mesh = NMesh.GetRawFromObject(obj.getName())
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indent(file)
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file.write("<Mesh name=\"%s\" numVertices=\"%d\" numFaces=\"%d\" " %(obj.getName(), len(mesh.verts), len(mesh.faces)))
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file.write("x=\"%3.5f\" y=\"%3.5f\" z=\"%3.5f\" " %(loc[0], loc[2], -loc[1]))
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file.write("sx=\"%3.5f\" sy=\"%3.5f\" sz=\"%3.5f\" " %(size[0], size[1], size[2]))
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file.write("qw=\"%3.5f\" qx=\"%3.5f\" qy=\"%3.5f\" qz=\"%3.5f\"" %(quat[0], quat[1], quat[2], quat[3]))
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file.write(">\n")
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setIndent(1)
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for mat in mesh.materials:
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exportMaterial(mat, file)
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if len(mesh.materials) > 0:
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file.write("\n")
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textures = []
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if mesh.hasFaceUV():
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for face in mesh.faces:
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if not face.image:
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continue;
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if textures.count(face.image) == 0:
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textures.append(face.image)
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for tex in textures:
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exportTexture(tex, file)
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if len(textures) > 0:
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file.write("\n")
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for vert in mesh.verts:
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indent(file)
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file.write("<Vertex x=\"%3.5f\" y=\"%3.5f\" z=\"%3.5f\" " %(vert.co[0], vert.co[2], -vert.co[1]))
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file.write("nx=\"%3.5f\" ny=\"%3.5f\" nz=\"%3.5f\"/>\n" %(vert.no[0], vert.no[2], -vert.no[1]))
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file.write("\n")
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for face in mesh.faces:
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indent(file)
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file.write("<Face smooth=\"%d\" " %face.smooth)
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file.write("nx=\"%3.5f\" ny=\"%3.5f\" nz=\"%3.5f\" " %(face.normal[0], face.normal[2], -face.normal[1]))
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if face.image:
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file.write("texture=\"%d\" " %(textures.index(face.image)))
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else:
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file.write("texture=\"-1\" ")
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mat = face.materialIndex
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if mat >= len(mesh.materials):
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mat = -1
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file.write("material=\"%d\">\n" %(mat))
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setIndent(1)
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for i in range(3):
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indent(file);
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file.write("<Vertex index=\"%d\" " %face.v[i].index )
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if mesh.hasFaceUV() and face.image:
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file.write("u=\"%1.3f\" v=\"%1.3f\"" %(face.uv[i][0], 1.0-face.uv[i][1]))
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file.write("/>\n")
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setIndent(-1)
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# file.write(" vertex1=\"%d\" vertex2=\"%d\" vertex3=\"%d\"/>\n" %(face.v[0].index, face.v[1].index, face.v[2].index))
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indent(file)
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file.write("</Face>\n")
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Object.GetSelected().remove(obj)
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for child in Object.GetSelected():
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if child.parent == obj:
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export(child, file)
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Object.GetSelected().remove(child)
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setIndent(-1)
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indent(file)
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file.write("</Mesh>\n\n")
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def main():
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selected = Object.GetSelected()
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if len(selected) == 0:
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print "Nothing selected"
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return
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for obj in selected:
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if obj.getType() != "Mesh":
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continue
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file = open("%s.xml" % (obj.getName()), "w")
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file.write("<? xml version=\"1.0\" ?>\n")
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export(obj, file)
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file.close()
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main()
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