CC = g++ CFLAGS = -O2 -D_REENTRANT -I/usr/include/SDL2 -Itinyxml -DTIXML_USE_STL \ -DDATADIR="\"$(DATADIR)\"" LDFLAGS = -lpng -lalut -lopenal -lGL -lGLU -lSDL2 SOURCES = background.cpp \ craft.cpp \ font.cpp \ game.cpp \ level.cpp \ m3dmaterial.cpp \ m3dmesh.cpp \ m3dtexture.cpp \ main.cpp \ menu.cpp \ player.cpp \ ring.cpp \ terrain.cpp \ vector2.cpp OBJECTS = $(subst .cpp,.o,$(SOURCES)) all: $(OBJECTS) tinyxml $(CC) $(LDFLAGS) -o antigrav $(OBJECTS) tinyxml/libtinyxml.a $(OBJECTS): %.o: $(CC) -c $(CFLAGS) $(subst .o,.cpp,$@) -o $@ tinyxml: $(MAKE) -C tinyxml clean: rm -f *.o $(MAKE) -C tinyxml clean .PHONY: all clean tinyxml