Implement rendering to TreeView

This commit is contained in:
Joscha 2019-05-11 20:39:57 +00:00
parent 4dbdb8d976
commit 01a97c4147

View file

@ -3,6 +3,7 @@ from typing import Any, List, Optional, Set
from .element import Element, ElementSupply, Id, RenderedElement
from .exceptions import TreeException
from .markup import AttributedText
from .tree_list import TreeList
__all__ = ["TreeDisplay"]
@ -148,8 +149,8 @@ class TreeDisplay:
- make sure the anchor is visible
"""
self._width = width
self._height = height
self.width = width
self.height = height
#self._root_id: Optional[Id] = None # TODO add root stuff
@ -187,7 +188,84 @@ class TreeDisplay:
anchor offset, cursor, width or height are manually changed.
"""
pass # TODO
if self.anchor_id is None:
# As described in the class docstring, we have no starting point
# for rendering, so we don't even attempt it.
self._rendered = None
return
anchor_tree = self._render_tree(self.anchor_id)
self._rendered = TreeList(anchor_tree, self.anchor_id)
self._rendered.offset_by(self.anchor_offset)
self._fill_screen_upwards()
self._fill_screen_downwards()
def _render_tree(self,
tree_id: Id,
depth: int = 0
) -> List[RenderedElement]:
elements: List[RenderedElement] = []
highlighted = tree_id == self.cursor_id
folded = tree_id in self._folded
tree = self._supply.get(tree_id)
rendered = tree.render(width=self.width, depth=depth,
highlighted=highlighted, folded=folded)
elements.append(rendered)
if not folded:
for child_id in self._supply.get_children_ids(tree_id):
subelements = self._render_tree(child_id, depth=depth+1)
elements.extend(subelements)
return elements
def _fill_screen_upwards(self) -> None:
if self._rendered is None:
raise TreeException((
"Can't fill screen upwards without a TreeList. This exception"
" should never occur."
))
while True:
if self._rendered.upper_offset <= 0:
break
above_tree_id = self._supply.get_previous_id(
self._rendered.upper_tree_id)
if above_tree_id is None:
break # We've hit the top of the supply
self._rendered.add_above(self._render_tree(above_tree_id))
def _fill_screen_downwards(self) -> None:
"""
Eerily similar to _fill_screen_upwards()...
"""
if self._rendered is None:
raise TreeException((
"Can't fill screen downwards without a TreeList. This exception"
" should never occur."
))
while True:
if self._rendered.lower_offset <= 0:
break
below_tree_id = self._supply.get_previous_id(
self._rendered.upper_tree_id)
if below_tree_id is None:
break # We've hit the bottom of the supply
self._rendered.add_below(self._render_tree(below_tree_id))
def render_display_lines(self) -> None:
"""
@ -278,116 +356,6 @@ class TreeDisplay:
self.fold(element_id)
return True
# OTHER STUFF
def resize(self, width: int, height: int) -> None:
# TODO maybe empty _rendered/invalidate caches etc.?
self._width = width
self._height = height
def render(self) -> None:
# Steps:
#
# 1. Find and render anchor's branch to TreeList
# 2. Render above and below the branch until the screen is full (with
# the specified anchor offset)
# 2.1. Keep the TreeList for later things like scrolling
# 3. Cut out the visible lines and messages
# 4. Cut out the visible parts horizontally (self._horizontal_offset)
# 4.1. Keep the result for later reference (mouse clicks)
# 5. Convert the result to plain text and draw it in the curses window
#
# Not happy with these steps yet. Scrolling, checking if the cursor is
# in view, switching anchors etc. still feel weird.
#
# TODO Add the above into the TreeDisplay model.
if self._anchor_id is None:
self._rendered = None
return
if self._root_id is None:
ancestor_id = self._supply.get_furthest_ancestor_id(
self._anchor_id)
else:
ancestor_id = self._root_id
ancestor_tree = self._render_tree(self._supply.get_tree(ancestor_id))
self._rendered = TreeList(ancestor_tree, self._anchor_id)
self._rendered.offset_by(self._anchor_offset)
if self._root_id is None:
self._fill_screen_upwards()
self._fill_screen_downwards()
self._pad.set_lines(self._rendered.to_lines())
# The vertical offset (anchor offset) is already being dealt with in
# the TreeView, since it is more useful to apply it there (each line's
# offset/index is also the anchor offset it would have if it was the
# anchor.
self._pad.stamp(self._horizontal_offset, 0, self._width, self._height)
def _render_tree(self,
tree: Element,
depth: int = 0
) -> List[RenderedElement]:
elements: List[RenderedElement] = []
highlighted = tree.id == self._cursor_id
folded = tree.id in self._folded
elements.append(tree.render(depth=depth, highlighted=highlighted,
folded=folded))
if not folded:
for child in tree.children:
elements.extend(self._render_tree(child, depth=depth+1))
return elements
def _fill_screen_upwards(self) -> None:
if self._rendered is None:
return # TODO think of sensible thing to do here
while True:
if self._rendered.upper_offset <= 0:
break
above_tree_id = self._supply.get_previous_id(
self._rendered.upper_tree_id)
if above_tree_id is None:
break
above_tree = self._supply.get_tree(above_tree_id)
self._rendered.add_above(self._render_tree(above_tree))
def _fill_screen_downwards(self) -> None:
"""
Eerily similar to _fill_screen_upwards()...
"""
if self._rendered is None:
return # TODO think of sensible thing to do here
while True:
if self._rendered.lower_offset >= self._height - 1:
break
below_tree_id = self._supply.get_next_id(
self._rendered.lower_tree_id)
if below_tree_id is None:
break
below_tree = self._supply.get_tree(below_tree_id)
self._rendered.add_below(self._render_tree(below_tree))
def draw_to(self, window: Any) -> None:
# TODO color styles of the text itself
pass
# Terminology:
#
# root