Add basic euphoria single-room application
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8
cheuph/euphoria/__init__.py
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8
cheuph/euphoria/__init__.py
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from typing import List
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from .palette import *
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from .single_room_application import *
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__all__: List[str] = []
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__all__ += palette.__all__
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__all__ += single_room_application.__all__
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11
cheuph/euphoria/palette.py
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cheuph/euphoria/palette.py
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import enum
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__all__ = ["Style", "PALETTE"]
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@enum.unique
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class Style(enum.Enum):
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ROOM = "room"
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PALETTE = [
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(Style.ROOM, "light blue,bold", ""),
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]
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79
cheuph/euphoria/room_widget.py
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cheuph/euphoria/room_widget.py
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import asyncio
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from typing import Any, List
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import urwid
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import yaboli
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from .palette import Style
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from ..markup import AT
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from ..widgets import ATWidget
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class CenteredTextWidget(urwid.WidgetWrap):
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def __init__(self, lines: List[AT]):
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max_width = max(map(len, lines))
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text = AT("\n").join(lines)
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filler = urwid.Filler(ATWidget(text, align="center"))
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super().__init__(filler)
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class RoomWidget(urwid.WidgetWrap):
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"""
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The RoomWidget connects to and displays a single yaboli room.
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Its life cycle looks like this:
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1. Create widget
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2. Call connect() (while the event loop is running)
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3. Keep widget around and occasionally display it
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4. Call disconnect() (while the event loop is runnning)
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5. When the room should be destroyed/forgotten about, it sends a "close"
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event
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"""
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def __init__(self, roomname: str) -> None:
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self._room = yaboli.Room(roomname)
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super().__init__(self._connecting_widget())
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self._room_view = self._connected_widget()
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def _connecting_widget(self) -> Any:
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lines = [AT("Connecting to ")
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+ AT("&" + self.room.name, style=Style.ROOM)
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+ AT("...")]
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return CenteredTextWidget(lines)
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def _connected_widget(self) -> Any:
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lines = [AT("Connected to ")
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+ AT("&" + self.room.name, style=Style.ROOM)
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+ AT(".")]
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return CenteredTextWidget(lines)
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def _connection_failed_widget(self) -> Any:
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lines = [AT("Could not connect to ")
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+ AT("&" + self.room.name, style=Style.ROOM)
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+ AT(".")]
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return CenteredTextWidget(lines)
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@property
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def room(self) -> yaboli.Room:
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return self._room
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# Start up the connection and room
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async def _connect(self) -> None:
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success = await self._room.connect()
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if success:
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self._w = self._room_view
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else:
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self._w = self._connection_failed_widget()
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urwid.emit_signal(self, "close")
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def connect(self) -> None:
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asyncio.create_task(self._connect())
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# Handle input
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def selectable(self) -> bool:
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return True
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urwid.register_signal(RoomWidget, ["close"])
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97
cheuph/euphoria/single_room_application.py
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97
cheuph/euphoria/single_room_application.py
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from typing import Any, Optional
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import urwid
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from .palette import Style
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from .room_widget import RoomWidget
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__all__ = ["SingleRoomApplication"]
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class ChooseRoomWidget(urwid.WidgetWrap):
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def __init__(self) -> None:
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self.text = urwid.Text("Choose a room:", align="center")
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self.edit = urwid.Edit("&", align="center")
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self.pile = urwid.Pile([
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self.text,
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urwid.AttrMap(self.edit, Style.ROOM),
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])
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self.filler = urwid.Filler(self.pile)
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super().__init__(self.filler)
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def set_error(self, text: Any) -> None:
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self.error = urwid.Text(text, align="center")
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self.pile = urwid.Pile([
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self.error,
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self.text,
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urwid.AttrMap(self.edit, Style.ROOM),
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])
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self.filler = urwid.Filler(self.pile)
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self._w = self.filler
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def unset_error(self) -> None:
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self.error = None
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self.pile = urwid.Pile([
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self.text,
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urwid.AttrMap(self.edit, Style.ROOM),
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])
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self.filler = urwid.Filler(self.pile)
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self._w = self.filler
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def could_not_connect(self, roomname: str) -> None:
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text = [
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"Could not connect to ",
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(Style.ROOM, "&" + roomname),
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".\n",
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]
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self.set_error(text)
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def invalid_room_name(self) -> None:
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# TODO animate the invalid room name thingy?
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text = ["Invalid room name.\n"]
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self.set_error(text)
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class SingleRoomApplication(urwid.WidgetWrap):
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ALPHABET = "abcdefghijklmnopqrstuvwxyz"
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ALLOWED_EDITOR_KEYS = {
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"backspace", "delete",
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"left", "right",
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"home", "end",
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}
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def __init__(self) -> None:
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self.choose_room = ChooseRoomWidget()
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super().__init__(self.choose_room)
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def selectable(self) -> bool:
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return True
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def switch_to_choose(self) -> None:
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self.choose_room.could_not_connect(self.choose_room.edit.edit_text)
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self._w = self.choose_room
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def keypress(self, size: Any, key: str) -> Optional[str]:
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if self._w == self.choose_room:
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# This leads to the editor jumping around the screen.
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#
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# TODO Find a way for the editor to stay still.
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self.choose_room.unset_error()
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if key == "enter":
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roomname = self.choose_room.edit.edit_text
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if roomname:
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room = RoomWidget(roomname)
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urwid.connect_signal(room, "close", self.switch_to_choose)
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room.connect()
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self._w = room
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# Make sure we only enter valid room names
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elif key.lower() in self.ALPHABET:
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return super().keypress(size, key.lower())
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elif key in self.ALLOWED_EDITOR_KEYS:
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return super().keypress(size, key)
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return None
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else:
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return super().keypress(size, key)
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