Add basic euphoria single-room application

This commit is contained in:
Joscha 2019-05-15 16:58:24 +00:00
parent 60d686bfce
commit 43af84a395
4 changed files with 195 additions and 0 deletions

View file

@ -0,0 +1,97 @@
from typing import Any, Optional
import urwid
from .palette import Style
from .room_widget import RoomWidget
__all__ = ["SingleRoomApplication"]
class ChooseRoomWidget(urwid.WidgetWrap):
def __init__(self) -> None:
self.text = urwid.Text("Choose a room:", align="center")
self.edit = urwid.Edit("&", align="center")
self.pile = urwid.Pile([
self.text,
urwid.AttrMap(self.edit, Style.ROOM),
])
self.filler = urwid.Filler(self.pile)
super().__init__(self.filler)
def set_error(self, text: Any) -> None:
self.error = urwid.Text(text, align="center")
self.pile = urwid.Pile([
self.error,
self.text,
urwid.AttrMap(self.edit, Style.ROOM),
])
self.filler = urwid.Filler(self.pile)
self._w = self.filler
def unset_error(self) -> None:
self.error = None
self.pile = urwid.Pile([
self.text,
urwid.AttrMap(self.edit, Style.ROOM),
])
self.filler = urwid.Filler(self.pile)
self._w = self.filler
def could_not_connect(self, roomname: str) -> None:
text = [
"Could not connect to ",
(Style.ROOM, "&" + roomname),
".\n",
]
self.set_error(text)
def invalid_room_name(self) -> None:
# TODO animate the invalid room name thingy?
text = ["Invalid room name.\n"]
self.set_error(text)
class SingleRoomApplication(urwid.WidgetWrap):
ALPHABET = "abcdefghijklmnopqrstuvwxyz"
ALLOWED_EDITOR_KEYS = {
"backspace", "delete",
"left", "right",
"home", "end",
}
def __init__(self) -> None:
self.choose_room = ChooseRoomWidget()
super().__init__(self.choose_room)
def selectable(self) -> bool:
return True
def switch_to_choose(self) -> None:
self.choose_room.could_not_connect(self.choose_room.edit.edit_text)
self._w = self.choose_room
def keypress(self, size: Any, key: str) -> Optional[str]:
if self._w == self.choose_room:
# This leads to the editor jumping around the screen.
#
# TODO Find a way for the editor to stay still.
self.choose_room.unset_error()
if key == "enter":
roomname = self.choose_room.edit.edit_text
if roomname:
room = RoomWidget(roomname)
urwid.connect_signal(room, "close", self.switch_to_choose)
room.connect()
self._w = room
# Make sure we only enter valid room names
elif key.lower() in self.ALPHABET:
return super().keypress(size, key.lower())
elif key in self.ALLOWED_EDITOR_KEYS:
return super().keypress(size, key)
return None
else:
return super().keypress(size, key)