Add single room application
This application lets the user pick a single room and join it. It also displays error messages when a room could not be joined.
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118
cheuph/euphoria/single_room_application.py
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118
cheuph/euphoria/single_room_application.py
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from typing import Any, Optional
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import urwid
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from ..attributed_text_widget import ATWidget
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from ..markup import Attributes
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from .edit_widgets import EditWidget
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from .room_widget import RoomWidget
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__all__ = ["SingleRoomApplication"]
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class ChooseRoomWidget(urwid.WidgetWrap):
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def __init__(self,
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room_style: Optional[str] = None,
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error_attrs: Attributes = {},
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error_room_attrs: Attributes = {},
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) -> None:
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self._room_style = room_style
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self._error_attrs = error_attrs
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self._error_room_attrs = error_room_attrs
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self.error = None
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self.edit = EditWidget("Choose a room:", caption="&", style=room_style)
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self.filler = urwid.Filler(self.edit)
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super().__init__(self.filler)
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def render(self, size: Any, focus: Any) -> Any:
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if self.error:
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width, _ = size
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rows = self.error.rows((width,), focus)
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self.filler.bottom = rows
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return super().render(size, focus)
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def set_error(self, text: Any) -> None:
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self.error = text
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self.pile = urwid.Pile([
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self.error,
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self.edit,
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])
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self.filler = urwid.Filler(self.pile)
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self._w = self.filler
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def unset_error(self) -> None:
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self.error = None
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self.filler = urwid.Filler(self.edit)
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self._w = self.filler
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def could_not_connect(self, roomname: str) -> None:
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text = AT("Could not connect to ", attributes=self._error_attrs)
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text += AT("&" + roomname, attributes=self._error_room_attrs)
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text += AT(".", attributes=self._error_attrs)
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self.set_error(ATWidget(text, align=urwid.CENTER))
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def invalid_room_name(self, reason: str) -> None:
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text = AT(f"Invalid room name: {reason}", attributes=self._error_attrs)
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self.set_error(ATWidget(text, align=urwid.CENTER))
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class SingleRoomApplication(urwid.WidgetWrap):
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#
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# The characters in the ALPHABET make up the characters that are allowed in
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# room names.
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ALPHABET = "abcdefghijklmnopqrstuvwxyz0123456789"
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# These are other characters or character combinations necessary for the
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# editor to function well.
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ALLOWED_EDITOR_KEYS = {
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"backspace", "delete",
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"left", "right",
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"home", "end",
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}
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def __init__(self) -> None:
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self.choose_room = ChooseRoomWidget()
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super().__init__(self.choose_room)
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def selectable(self) -> bool:
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return True
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def switch_to_choose(self) -> None:
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self.choose_room.could_not_connect(self.choose_room.edit.edit_text)
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self._w = self.choose_room
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def keypress(self, size: Any, key: str) -> Optional[str]:
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if self._w is self.choose_room:
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if key == "esc":
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raise urwid.ExitMainLoop()
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self.choose_room.unset_error()
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if key == "enter":
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roomname = self.choose_room.edit.text
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if roomname:
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room = RoomWidget(roomname)
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urwid.connect_signal(room, "close", self.switch_to_choose)
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room.connect()
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self._w = room
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else:
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self.choose_room.invalid_room_name("too short")
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elif not super().selectable():
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return key
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# Make sure we only enter valid room names
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elif key.lower() in self.ALPHABET:
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return super().keypress(size, key.lower())
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elif key in self.ALLOWED_EDITOR_KEYS:
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return super().keypress(size, key)
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return None
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elif super().selectable():
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return super().keypress(size, key)
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return key
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