Start working on rendering part
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126
cheuph/render/tree_display.py
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126
cheuph/render/tree_display.py
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import collections
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from typing import Any, Deque, Optional, Set
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from .element import ElementSupply, Id, RenderedElement
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__all__ = ["TreeDisplay"]
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class TreeDisplay:
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def __init__(self,
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supply: ElementSupply,
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width: int,
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height: int,
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) -> None:
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self._width = width
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self._height = height
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self._root_id: Optional[Id] = None
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self._anchor_id: Optional[Id] = None
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self._cursor_id: Optional[Id] = None
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self._anchor_offset: int = 0
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self._horizontal_offset: int = 0
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# Object references
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self._supply = supply
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self._rendered: Optional[TreeList]
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self._folded: Set[Id] = set()
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def resize(self, width: int, height: int):
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# TODO maybe empty _rendered/invalidate caches etc.?
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self._width = width
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self._height = height
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def render(self):
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# Steps:
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#
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# 1. Find and render anchor's branch to TreeList
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# 2. Render above and below the branch until the screen is full (with
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# the specified anchor offset)
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# 2.1. Keep the TreeList for later things like scrolling
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# 3. Cut out the visible lines and messages
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# 4. Cut out the visible parts horizontally (self._horizontal_offset)
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# 4.1. Keep the result for later reference (mouse clicks)
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# 5. Convert the result to plain text and draw it in the curses window
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#
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# Not happy with these steps yet. Scrolling, checking if the cursor is
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# in view, switching anchors etc. still feel weird.
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#
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# TODO Add the above into the TreeDisplay model.
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if self._anchor_id is None:
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return # TODO draw empty screen
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if self._root_id is None:
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ancestor_id = self._supply.get_furthest_ancestor_id(
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self._anchor_id)
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else:
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ancestor_id = self._root_id
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ancestor_tree = self._render_tree(self._supply.get_tree(ancestor_id))
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self._rendered = TreeList(ancestor_tree, self._anchor_id)
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self._rendered.offset_by(self._anchor_offset)
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if self._root_id is None:
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self._fill_screen_upwards()
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self._fill_screen_downwards()
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def _render_tree(self, tree: Element, depth=0):
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elements: List[RenderedElement] = []
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highlighted = tree.id == self._cursor_id
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folded = tree.id in self._folded
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elements.append(tree.render(depth=depth, highlighted=highlighted,
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folded=folded))
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if not folded:
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for child in tree.children:
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elements.extend(self._render_tree(child, depth=depth+1))
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return elements
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def _fill_screen_upwards(self):
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while True:
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if self._rendered.upper_offset <= 0:
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break
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above_tree_id = self._supply.get_previous_id(
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self._rendered.upper_tree_id)
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if above_tree_id is None:
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break
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above_tree = self._supply.get_tree(above_tree_id)
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self._rendered.add_above(self._render_tree(above_tree))
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def _fill_screen_downwards(self):
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"""
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Eerily similar to _fill_screen_upwards()...
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"""
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while True:
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if self._rendered.lower_offset >= self._height - 1:
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break
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below_tree_id = self._supply.get_next_id(
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self._rendered.lower_tree_id)
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if below_tree_id is None:
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break
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below_tree = self._supply.get_tree(below_tree_id)
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self._rendered.add_below(self._render_tree(below_tree))
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def draw_to(self, window: Any):
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pass
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# Terminology:
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#
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# root
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# ancestor
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# parent
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# sibling
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# child
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