//! A small bot that doesn't use the `bot` submodule. Meant to show how the main //! parts of the API fit together. use std::error::Error; use std::time::Duration; use euphoxide::api::packet::ParsedPacket; use euphoxide::api::{Data, Nick, Send}; use euphoxide::bot::botrulez; use euphoxide::conn::{Conn, ConnTx, State}; use jiff::Timestamp; const TIMEOUT: Duration = Duration::from_secs(10); const DOMAIN: &str = "euphoria.leet.nu"; const ROOM: &str = "test"; const NICK: &str = "TestBot"; const HELP: &str = "I'm an example bot for https://github.com/Garmelon/euphoxide"; async fn on_packet(packet: ParsedPacket, conn_tx: &ConnTx, state: &State) -> Result<(), ()> { let data = match packet.content { Ok(data) => data, Err(err) => { println!("Error for {}: {err}", packet.r#type); return Err(()); } }; match data { Data::HelloEvent(event) => println!("Connected with id {}", event.session.id), Data::SnapshotEvent(event) => { for session in event.listing { println!("{:?} ({}) is already here", session.name, session.id); } // Here, a new task is spawned so the main event loop can // continue running immediately instead of waiting for a reply // from the server. // // We only need to do this because we want to log the result of // the nick command. Otherwise, we could've just called // tx.send() synchronously and ignored the returned Future. let conn_tx_clone = conn_tx.clone(); tokio::spawn(async move { // Awaiting the future returned by the send command lets you // (type-safely) access the server's reply. let reply = conn_tx_clone .send(Nick { name: NICK.to_string(), }) .await; match reply { Ok(reply) => println!("Set nick to {:?}", reply.to), Err(err) => println!("Failed to set nick: {err}"), }; }); } Data::BounceEvent(_) => { println!("Received bounce event, stopping"); return Err(()); } Data::DisconnectEvent(_) => { println!("Received disconnect event, stopping"); return Err(()); } Data::JoinEvent(event) => println!("{:?} ({}) joined", event.0.name, event.0.id), Data::PartEvent(event) => println!("{:?} ({}) left", event.0.name, event.0.id), Data::NickEvent(event) => println!( "{:?} ({}) is now known as {:?}", event.from, event.id, event.to ), Data::SendEvent(event) => { println!("Message {} was just sent", event.0.id.0); let content = event.0.content.trim(); let mut reply = None; if content == "!ping" || content == format!("!ping @{NICK}") { reply = Some("Pong!".to_string()); } else if content == format!("!help @{NICK}") { reply = Some(HELP.to_string()); } else if content == format!("!uptime @{NICK}") { if let Some(joined) = state.joined() { let delta = Timestamp::now() - joined.since; reply = Some(format!( "/me has been up for {}", botrulez::format_duration(delta) )); } } else if content == "!test" { reply = Some("Test successful!".to_string()); } else if content == format!("!kill @{NICK}") { println!( "I was killed by {:?} ({})", event.0.sender.name, event.0.sender.id ); // Awaiting the server reply in the main loop to ensure the // message is sent before we exit the loop. Otherwise, there // would be a race between sending the message and closing // the connection as the send function can return before the // message has actually been sent. let _ = conn_tx .send(Send { content: "/me dies".to_string(), parent: Some(event.0.id), }) .await; return Err(()); } if let Some(reply) = reply { // If you are not interested in the result, you can just // throw away the future returned by the send function. println!("Sending reply..."); conn_tx.send_only(Send { content: reply, parent: Some(event.0.id), }); println!("Reply sent!"); } } _ => {} } Ok(()) } #[tokio::main] async fn main() -> Result<(), Box> { let (mut conn, _) = Conn::connect(DOMAIN, ROOM, false, None, TIMEOUT).await?; while let Ok(packet) = conn.recv().await { if on_packet(packet, conn.tx(), conn.state()).await.is_err() { break; } } Ok(()) }