use std::error::Error; use std::time::{Duration, Instant}; use euphoxide::api::{Data, Nick, Send}; use euphoxide::conn::Conn; const TIMEOUT: Duration = Duration::from_secs(10); const DOMAIN: &str = "euphoria.io"; const ROOM: &str = "test"; const NICK: &str = "TestBot"; const HELP: &str = "I'm an example bot for https://github.com/Garmelon/euphoxide"; fn format_delta(delta: Duration) -> String { const MINUTE: u64 = 60; const HOUR: u64 = MINUTE * 60; const DAY: u64 = HOUR * 24; let mut seconds = delta.as_secs(); let mut parts = vec![]; let days = seconds / DAY; if days > 0 { parts.push(format!("{days}d")); seconds -= days * DAY; } let hours = seconds / HOUR; if hours > 0 { parts.push(format!("{hours}h")); seconds -= hours * HOUR; } let mins = seconds / MINUTE; if mins > 0 { parts.push(format!("{mins}m")); seconds -= mins * MINUTE; } if parts.is_empty() || seconds > 0 { parts.push(format!("{seconds}s")); } parts.join(" ") } #[tokio::main] async fn main() -> Result<(), Box> { let start = Instant::now(); let (mut conn, _) = Conn::connect(DOMAIN, ROOM, false, None, TIMEOUT).await?; while let Ok(packet) = conn.recv().await { let data = match packet.content { Ok(data) => data, Err(err) => { println!("Error for {}: {err}", packet.r#type); continue; } }; match data { Data::HelloEvent(event) => println!("Connected with id {}", event.session.id), Data::SnapshotEvent(event) => { for session in event.listing { println!("{:?} ({}) is already here", session.name, session.id); } // Here, a new task is spawned so the main event loop can // continue running immediately instead of waiting for a reply // from the server. // // We only need to do this because we want to log the result of // the nick command. Otherwise, we could've just called // tx.send() synchronously and ignored the returned Future. let tx = conn.tx().clone(); tokio::spawn(async move { // Awaiting the future returned by the send command lets you // (type-safely) access the server's reply. let reply = tx .send(Nick { name: NICK.to_string(), }) .await; match reply { Ok(reply) => println!("Set nick to {:?}", reply.to), Err(err) => println!("Failed to set nick: {err}"), }; }); } Data::BounceEvent(_) => { println!("Received bounce event, stopping"); break; } Data::DisconnectEvent(_) => { println!("Received disconnect event, stopping"); break; } Data::JoinEvent(event) => println!("{:?} ({}) joined", event.0.name, event.0.id), Data::PartEvent(event) => println!("{:?} ({}) left", event.0.name, event.0.id), Data::NickEvent(event) => println!( "{:?} ({}) is now known as {:?}", event.from, event.id, event.to ), Data::SendEvent(event) => { println!("Message {} was just sent", event.0.id.0); let content = event.0.content.trim(); let mut reply = None; if content == "!ping" || content == format!("!ping @{NICK}") { reply = Some("Pong!".to_string()); } else if content == format!("!help @{NICK}") { reply = Some(HELP.to_string()); } else if content == format!("!uptime @{NICK}") { let delta = Instant::now().duration_since(start); reply = Some(format!("/me has been up for {}", format_delta(delta))); } else if content == "!test" { reply = Some("Test successful!".to_string()); } else if content == format!("!kill @{NICK}") { println!( "I was killed by {:?} ({})", event.0.sender.name, event.0.sender.id ); // Awaiting the server reply in the main loop to ensure the // message is sent before we exit the loop. Otherwise, there // would be a race between sending the message and closing // the connection as the send function can return before the // message has actually been sent. let _ = conn .tx() .send(Send { content: "/me dies".to_string(), parent: Some(event.0.id), }) .await; break; } if let Some(reply) = reply { // If you are not interested in the result, you can just // throw away the future returned by the send function. println!("Sending reply..."); let _ = conn.tx().send(Send { content: reply, parent: Some(event.0.id), }); println!("Reply sent!"); } } _ => {} } } Ok(()) }