139 lines
5.1 KiB
Rust
139 lines
5.1 KiB
Rust
use std::error::Error;
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use std::time::{Duration, Instant};
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use euphoxide::api::{Data, Nick, Send};
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const URI: &str = "wss://euphoria.io/room/test/ws";
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const NICK: &str = "TestBot";
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const HELP: &str = "I'm an example bot for https://github.com/Garmelon/euphoxide";
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fn format_delta(delta: Duration) -> String {
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const MINUTE: u64 = 60;
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const HOUR: u64 = MINUTE * 60;
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const DAY: u64 = HOUR * 24;
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let mut seconds = delta.as_secs();
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let mut parts = vec![];
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let days = seconds / DAY;
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if days > 0 {
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parts.push(format!("{days}d"));
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seconds -= days * DAY;
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}
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let hours = seconds / HOUR;
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if hours > 0 {
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parts.push(format!("{hours}h"));
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seconds -= hours * HOUR;
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}
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let mins = seconds / MINUTE;
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if mins > 0 {
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parts.push(format!("{mins}m"));
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seconds -= mins * MINUTE;
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}
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if parts.is_empty() || seconds > 0 {
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parts.push(format!("{seconds}s"));
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}
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parts.join(" ")
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}
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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let start = Instant::now();
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let (ws, _) = tokio_tungstenite::connect_async(URI).await?;
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let (tx, mut rx) = euphoxide::conn::wrap(ws);
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loop {
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let data = rx.recv().await?;
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match data {
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Data::HelloEvent(event) => println!("Connected with id {}", event.session.id),
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Data::SnapshotEvent(event) => {
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for session in event.listing {
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println!("{:?} ({}) is already here", session.name, session.id);
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}
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// Here, a new task is spawned so the main event loop can
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// continue running immediately instead of waiting for a reply
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// from the server.
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let tx_clone = tx.clone();
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tokio::spawn(async move {
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// Awaiting the future returned by the send command lets you
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// (type-safely) access the server's reply.
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let reply = tx_clone
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.send(Nick {
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name: NICK.to_string(),
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})
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.await;
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match reply {
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Ok(reply) => println!("Set nick to {:?}", reply.to),
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Err(err) => println!("Failed to set nick: {err}"),
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};
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});
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}
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Data::BounceEvent(_) => {
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println!("Received bounce event, stopping");
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break;
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}
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Data::DisconnectEvent(_) => {
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println!("Received disconnect event, stopping");
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break;
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}
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Data::JoinEvent(event) => println!("{:?} ({}) joined", event.0.name, event.0.id),
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Data::PartEvent(event) => println!("{:?} ({}) left", event.0.name, event.0.id),
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Data::NickEvent(event) => println!(
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"{:?} ({}) is now known as {:?}",
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event.from, event.id, event.to
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),
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Data::SendEvent(event) => {
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println!("Message {} was just sent", event.0.id);
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let content = event.0.content.trim();
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let mut reply = None;
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if content == "!ping" || content == format!("!ping @{NICK}") {
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reply = Some("Pong!".to_string());
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} else if content == format!("!help @{NICK}") {
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reply = Some(HELP.to_string());
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} else if content == format!("!uptime @{NICK}") {
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let delta = Instant::now().duration_since(start);
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reply = Some(format!("/me has been up for {}", format_delta(delta)));
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} else if content == "!test" {
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reply = Some("Test successful!".to_string());
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} else if content == format!("!kill @{NICK}") {
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println!(
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"I was killed by {:?} ({})",
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event.0.sender.name, event.0.sender.id
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);
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// Awaiting the server reply in the main loop to ensure the
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// message is sent before we exit the loop. Otherwise, there
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// would be a race between sending the message and closing
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// the connection as the send function can return before the
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// message has actually been sent.
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let _ = tx
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.send(Send {
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content: "/me dies".to_string(),
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parent: Some(event.0.id),
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})
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.await;
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break;
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}
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if let Some(reply) = reply {
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// If you are not interested in the result, you can just
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// throw away the future returned by the send function.
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println!("Sending reply...");
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let _ = tx.send(Send {
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content: reply,
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parent: Some(event.0.id),
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});
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println!("Reply sent!");
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}
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}
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_ => {}
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}
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}
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Ok(())
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}
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