Euphoria API bindings for Rust
The websocket standard allows sending arbitrary pong frames at any time as a unidirectional heartbeat. With the connection's previous implementation of websocket pinging, this would result in a disconnect because the connection thought the server had missed its pong. The current implementation only results in false positives, not negatives, if the server accidentally sends an unprompted pong with the same payload as our last ping. It can be debated whether this is an actual *false* positive or just a plain positive though as the server is still alive. |
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| Cargo.toml | ||