{-# LANGUAGE OverloadedStrings #-} module Main where import Brick import Brick.BChan import Control.Exception import Control.Monad import qualified Data.Set as Set import qualified Data.Text as T import qualified Graphics.Vty as Vty import qualified Network.WebSockets as WS import Options.Applicative import qualified Wuss as WSS import Forest.Api import Forest.Client.NodeEditor import Forest.Client.Options import Forest.Client.ResourceName import Forest.Client.Tree import Forest.Client.WidgetTree import Forest.Node import Forest.Util {- First, the UI types -} data Event = EventNode Node | EventConnectionClosed T.Text data ClientState = ClientState { csTree :: Tree , csEditor :: Maybe NodeEditor , csConn :: WS.Connection , csEventChan :: BChan Event } newClientState :: BChan Event -> Node -> WS.Connection -> ClientState newClientState eventChan node conn = ClientState { csTree = newTree node localPath Set.empty , csEditor = Nothing , csConn = conn , csEventChan = eventChan } type ClientM a = EventM ResourceName a {- Actions in normal mode -} foldAction :: ClientState -> ClientM (Next ClientState) foldAction cs = continue cs{csTree = toggleFold $ csTree cs} upAction :: ClientState -> ClientM (Next ClientState) upAction cs = continue cs{csTree = moveUp $ csTree cs} downAction :: ClientState -> ClientM (Next ClientState) downAction cs = continue cs{csTree = moveDown $ csTree cs} editAction :: ClientState -> ClientM (Next ClientState) editAction cs = let node = getCurrent $ csTree cs editor = editNode $ nodeText node in continue cs{csEditor = Just editor} deleteAction :: ClientState -> ClientM (Next ClientState) deleteAction cs = continue cs -- TODO implement replyAction :: ClientState -> ClientM (Next ClientState) replyAction cs = continue cs{csEditor = Just replyToNode} actAction :: ClientState -> ClientM (Next ClientState) actAction cs = continue cs -- TODO implement onKeyWithoutEditor :: ClientState -> Vty.Event -> EventM ResourceName (Next ClientState) onKeyWithoutEditor cs (Vty.EvKey k _) | k `elem` quitKeys = halt cs | k `elem` foldKeys = foldAction cs | k `elem` upKeys = upAction cs | k `elem` downKeys = downAction cs | k `elem` editKeys = editAction cs | k `elem` deleteKeys = deleteAction cs | k `elem` replyKeys = replyAction cs | k `elem` actKeys = actAction cs where quitKeys = [Vty.KEsc, Vty.KChar 'q'] foldKeys = [Vty.KChar '\t'] upKeys = [Vty.KUp, Vty.KChar 'k'] downKeys = [Vty.KDown, Vty.KChar 'j'] editKeys = [Vty.KChar 'e'] deleteKeys = [Vty.KChar 'e'] replyKeys = [Vty.KChar 'r'] actKeys = [Vty.KEnter, Vty.KChar 'a'] onKeyWithoutEditor cs _ = continue cs {- Actions in edit mode -} updateEditor :: NodeEditor -> ClientState -> Vty.Event -> ClientM (Next ClientState) updateEditor ed cs ev = do newEd <- handleNodeEditorEvent ev ed continue cs{csEditor = Just newEd} onKeyWithEditor :: NodeEditor -> ClientState -> Vty.Event -> ClientM (Next ClientState) -- Abort editing with Escape onKeyWithEditor _ cs (Vty.EvKey Vty.KEsc _) = continue cs{csEditor = Nothing} -- Insert a newline on C-n onKeyWithEditor ed cs (Vty.EvKey (Vty.KChar 'n') m) | Vty.MCtrl `elem` m = updateEditor ed cs $ Vty.EvKey Vty.KEnter [] -- Forward all other events as usual onKeyWithEditor ed cs ev = updateEditor ed cs ev {- And the rest of the Brick application -} clientDraw :: ClientState -> [Widget ResourceName] clientDraw cs = [padTop (Pad 1) $ padLeft (Pad 2) tree] where tree = renderTree boxDrawingBranching (csEditor cs) (csTree cs) clientHandleEvent :: ClientState -> BrickEvent ResourceName Event -> ClientM (Next ClientState) clientHandleEvent cs (VtyEvent ev) = case csEditor cs of Nothing -> onKeyWithoutEditor cs ev Just ed -> onKeyWithEditor ed cs ev clientHandleEvent cs (AppEvent ev) = case ev of EventNode node -> continue cs{csTree = replaceNode node $ csTree cs} EventConnectionClosed _ -> halt cs clientHandleEvent cs _ = continue cs clientAttrMap :: AttrMap clientAttrMap = attrMap Vty.defAttr [ ("expand", Vty.currentAttr `Vty.withStyle` Vty.bold `Vty.withForeColor` Vty.yellow) , ("focus", Vty.currentAttr `Vty.withBackColor` Vty.blue) , ("flags", Vty.currentAttr `Vty.withForeColor` Vty.brightBlack) ] clientApp :: App ClientState Event ResourceName clientApp = App { appDraw = clientDraw , appChooseCursor = showFirstCursor , appHandleEvent = clientHandleEvent , appStartEvent = pure , appAttrMap = const clientAttrMap } {- And now for the websocket connection handling -} performInitialContact :: WS.Connection -> IO Node performInitialContact conn = do -- First, the client must send a hello packet containing the protocol -- extensions it requests. sendPacket conn $ ClientHello [] -- Then, the server must reply with a hello packet containing the extensions -- that will be active for this connection, and an initial node. serverReply <- receivePacket conn case serverReply of (ServerHello [] node) -> pure node -- Since the client never requests any protocol extensions, the server must -- also reply with an empty list of extensions. (ServerHello _ _) -> closeWithErrorMessage conn "Invalid protocol extensions" _ -> closeWithErrorMessage conn "Invalid packet: Expected hello" sendCloseEvent :: BChan Event -> WS.ConnectionException -> IO () sendCloseEvent eventChan = writeBChan eventChan . EventConnectionClosed . T.pack . show receiveUpdates :: BChan Event -> Node -> WS.Connection -> IO () receiveUpdates eventChan node conn = handle (sendCloseEvent eventChan) $ do packet <- receivePacket conn case packet of ServerUpdate path subnode -> do let newNode = replaceAt subnode path node writeBChan eventChan $ EventNode newNode receiveUpdates eventChan newNode conn -- Aaand close the loop :D _ -> closeWithErrorMessage conn "Invalid packet: Expected update" runCorrectClient :: ClientOptions -> WS.ClientApp a -> IO a runCorrectClient opts app | ssl = WSS.runSecureClient name (fromInteger $ toInteger port) path app | otherwise = WS.runClient name port path app where -- I found this nicer to read than (ab-)using record syntax in the arguments name = clientHostName opts port = clientPort opts path = clientPath opts ssl = clientSsl opts {- Gluing everything together -} main :: IO () main = do opts <- execParser clientOptionsParserInfo runCorrectClient opts $ \conn -> do node <- performInitialContact conn chan <- newBChan 100 let appState = newClientState chan node conn withThread (receiveUpdates chan node conn) $ do let vtyBuilder = Vty.mkVty Vty.defaultConfig initialVty <- vtyBuilder void $ customMain initialVty vtyBuilder (Just chan) clientApp appState