# The Forst API A client communicates with a Forst server using JSON packets over one or more WebSocket connections. While a single connection should usually suffice, some clients may prefer multiple connections (e.g. multiple browser tabs). ## The connection lifecycle A connection has two phases: The **auth phase** and the **roam phase**. In each phase, only commands from the respective phase are allowed. A connection starts out in the **auth phase**. Here, the client and server must negotiate a client identity. When the client receives its identity, the connection switches to the roam phase. The connection now stays in the **roam phase** until it is closed. During this phase, the client can enter and exit rooms, as well as interact with other clients in entered rooms. The server will also send status updates (events) for entered rooms. ## Packets The server and client communicate using packets. A packet is a textual WebSocket message containing a JSON object. There are three types of packets: **Events**, **commands**, and **replies**. - An **event** is sent from the server to the client whenever something happens that the client should know about. - A **command** is sent from the client to the server. It instructs the server to perform an action on behalf of the client. - The server must respond to a command with a **reply**. It describes the result of executing the command. Every packet has a `type` field that describes the type of the packet. It must have one of the following values: - `"event"` if the packet is an **event** - `"command"` if the packet is a **command** - `"reply"` if the packet is a **reply** Every packet has a `name` field and a `data` field. The `name` field contains the name of the event or command. The `data` field contains a json object that is the payload of the event, command, or reply. **Command** and **reply** packets have an optional field `id` of type string that can be used by the client to associate replies with commands. When the client sends a command, it may include an arbitrary id. In its reply to the command, the server must include the exact same id. If the client omitted the id, the server must omit it as well. ## Primitive types ### EventId A message id is a string matching the regex `e[0-9A-F]{16}`. It encodes 64 bit unsigned integer. Event ids are unique across rooms. Sorting events by their id puts them in chronological order. ### MessageId A message id is a string matching the regex `m[0-9A-F]{16}`. It encodes a 64 bit unsigned integer. Message ids are unique across rooms. Sorting messages by their id puts them in chronological order. ### SessionId A session id is a string matching the regex `s[0-9A-F]{16}`. It encodes a 64 bit unsigned integer. ### UserId A user id is a string matching the regex `u[0-9A-F]{16}`. It encodes a 64 bit unsigned integer. ### Account ```ts type Account = { email: string; displayName: string; pingName: string; }; ``` ### User A participant in a room. ```ts type User = { id: UserId; displayName: string; localDisplayName?: string; pingName?: string; account?: true; bot?: true; host?: bool; admin?: bool; }; ``` ### Message ```ts type Message = { id: MessageId; author: User; content: string; pinged: User[]; }; ``` ### RoomEvent ```ts type RoomEvent = | { type: "enter"; id: EventId; user: User; } | { type: "exit"; id: EventId; user: User; } | { type: "user"; id: EventId; user: User; } | { type: "send"; id: EventId; message: Message; } | { type: "edit"; id: EventId; by: User; message: Message; } | { type: "delete"; id: EventId; by: User; message: Message; }; ``` ## Auth phase commands These commands must only be sent during the auth phase. ### `auth-anon` Obtain a unique user id for this session. After the client has received the reply, the connection is in the roam phase. ```ts type Command = {}; type Reply = { id: UserId; account?: Account; }; ``` ### `auth-cookie` Authenticate via the cookies exchanged during the HTTP handshake portion of the WebSocket connection. This requires the client to store and present the cookies on subsequent connection handshakes. After the client has received the reply, the connection is in the roam phase. ```ts type Command = {}; type Reply = { id: UserId; account?: Account; }; ``` ### `auth-session-id` Authenticate via session id. This requires the client to store the session id and present it on subsequent connections via `auth-session-id`. The client must send the last known id, if any. The server may return a different id from the id the client sent. After the client has received the reply, the connection is in the roam phase. ```ts type Command = { sessionId?: SessionId; }; type Reply = { sessionId: SessionId; id: UserId; account?: Account; }; ``` ## Roam phase events These events may occur during the roam phase. ### `goodbye` When the server decides to close the connection, it may send a goodbye event explaining the decision beforehand, though this is not required. ```ts type Event = { reason: string; }; ``` Reasons may include, but are not limited to: - `protocol`: The client did not follow the API specification. Example: Using roam commands during the auth phase. - `spam`: The client sent too many commands. - `login`: The client has logged into an account on either this connection or another connection for the same session. - `logout`: The client has logged out of an account on either this connection or another connection for the same session. ## Roam phase commands ### `login` TODO Describe `login` event ### `logout` TODO Describe `logout` event ### `display-name` TODO Describe `display-name` event ## Roam phase room events ### `enter` A user has entered the room. ```ts type Event = { id: EventId; room: string; user: User; }; ``` ### `exit` A user has exited the room. ```ts type Event = { id: EventId; room: string; user: User; }; ``` ### `user` A property of a user has changed. ```ts type Event = { id: EventId; room: string; user: User; }; ``` ### `send` A new message has been sent. ```ts type Event = { id: EventId; room: string; message: Message; }; ``` ### `edit` An existing message has been edited. ```ts type Event = { id: EventId; room: string; by: User; message: Message; }; ``` ### `delete` An existing message has been deleted. ```ts type Event = { id: EventId; room: string; by: User; messageId: MessageId; }; ``` ## Roam phase room commands ### `enter` Enter a room. This is required for a client to receive room events and send room commands. A user that has entered a room in at least one client will be present in the user list. TODO Room authentication, failure in reply This command is idempotent. Entering an already entered room is allowed and has no special effect. Note that a client won't witness its own `enter` event. ```ts type Command = { room: string; }; type Reply = { present: User[]; }; ``` ### `exit` Exit a room. After exiting a room, the server will no longer relay events for that room, and the client can no longer issue commands for that room. This command is idempotent. Exiting an already exited room is allowed and has no special effect. Note that a client won't witness its own `exit` event. ```ts type Command = { room: string; }; type Reply = {}; ``` ### `local-display-name` Change or unset the local display name. The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. The server may reject the command for an arbitrary reason. If so, it will return the result `rejected` and provide a human-readable reason in its reply. This command is idempotent. Note that this will cause a `user` event if the previous local display name was different, and may cause a `user` event even if the previous local display name was identical. ```ts type Command = { room: string; localDisplayName?: string; }; type Reply = | { result: "success"; user: User; } | { result: "not-present" } | { result: "rejected"; reason: string; }; ``` ### `send` Send a new message. The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. The server may reject the command because the parent does not exist. If so, it will return the result `nonexistent-parent`. The server may reject the command for an arbitrary reason. If so, it will return the result `rejected` and provide a human-readable reason in its reply. This command is idempotent if a `token` value is provided. Note that this will cause a `send` event. ```ts type Command = { room: string; token?: string; parent?: MessageId; content: string; }; type Reply = | { result: "success"; message: Message; } | { result: "not-present" } | { result: "nonexistent-parent" } | { result: "rejected"; reason: string; }; ``` ### `edit` Edit a message. The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. The server may reject the command because the user has insufficient permissions to edit the message. If so, it will return the result `insufficient-permissions`. The server may reject the command because the message does not exist. If so, it will return the result `nonexistent`. The server may reject the command for an arbitrary reason. If so, it will return the result `rejected` and provide a human-readable reason in its reply. This command is idempotent. Note that this will cause an `edit` event. ```ts type Command = { room: string; messageId: MessageId; content: string; }; type Reply = | { result: "success"; message: Message; } | { result: "not-present" } | { result: "insufficient-permissions" } | { result: "nonexistent" } | { result: "rejected"; reason: string; }; ``` ### `delete` Delete a message. TODO Think through how deletion interacts with the event log. The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. The server may reject the command because the user has insufficient permissions to delete the message. If so, it will return the result `insufficient-permissions`. This command is idempotent. Deleting a non-existent message does not result in an error. Note that this will cause a `delete` event. ```ts type Command = { room: string; messageId: MessageId; content: string; }; type Reply = { result: "success" | "not-present" | "insufficient-permissions"; }; ``` ### `get-users` Request a list of users currently present in a room. This may be useful for clients like bots that don't want to track who is present or not. The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. This command is idempotent because it has no server-side effects. ```ts type Command = { room: string; }; type Reply = | { result: "success"; users: User[]; } | { result: "not-present" }; ``` ### `get-message` Request a specific message. TODO Consider whether this should include previous edits This may be useful for clients like bots that don't want to store the entire message history. The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. The server may reject the command because the message does not exist. If so, it will return the result `nonexistent`. This command is idempotent because it has no server-side effects. ```ts type Command = { room: string; }; type Reply = | { result: "success"; message: Message; } | { result: "not-present" } | { result: "nonexistent" }; ``` ### `get-threads` Request one or more threads. If no amount is specified, the server chooses an arbitrary amount. The server may return fewer messages than the specified amount. If a message id is specified, the youngest few threads before the id are returned. Otherwise, the youngest few threads are returned. Returned threads are always consecutive and ordered ascending by id (old to young). The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. ```ts type Command = { room: string; amount?: number; before?: MessageId; }; type Reply = | { result: "success"; messages: Message[]; } | { result: "not-present" }; ``` ### `get-events` Request events from the event log. If no amount is specified, the server chooses an arbitrary amount. The server may return fewer messages than the specified amount. If an event id is specified, the youngest few events before the id are returned. Otherwise, the youngest few events are returned. Returned events are always consecutive and ordered ascending by id (old to young). The server may reject the command because the user is not in the specified room. If so, it will return the result `not-present`. ```ts type Command = { room: string; amount?: number; before?: MessageId; }; type Reply = | { result: "success"; events: RoomEvent[]; } | { result: "not-present" }; ```