Fix compare shader(s)

This commit is contained in:
Joscha 2017-04-24 17:25:26 +00:00
parent 74051fe676
commit 1171c37f88
3 changed files with 47 additions and 9 deletions

View file

@ -14,6 +14,9 @@
* - show fitness for individuals?
* - show stats for generation?
*
* 1.5) mating screen
* -
*
* 2) fitness screen
* - show original image
* - show currently evaluated image
@ -67,7 +70,19 @@ int main() {
compshdr.setUniform("base", base);
compshdr.setUniform("curr", comp);
compshdr.setUniform("size", 240, 240);
compshdr.setUniform("size", sf::Vector2f(240, 240));
compshdr.setUniform("offs", sf::Vector2f(0, 0));
sf::Shader medcompshdr;
medcompshdr.loadFromFile("compare_med.glsl", sf::Shader::Fragment);
if (!medcompshdr.isAvailable()) {
std::cout << "The medshader is not available\n";
return 1;
}
medcompshdr.setUniform("base", comp);
medcompshdr.setUniform("curr", base);
medcompshdr.setUniform("size", sf::Vector2f(240, 240));
medcompshdr.setUniform("offs", sf::Vector2f(240, 0));
// Set the resolution parameter (the resoltion is divided to make the fire smaller)
// shader.setParameter("resolution", sf::Vector2f(winW / 2, winH / 2));
@ -92,7 +107,7 @@ int main() {
// sf::Vector2i mousePos = sf::Mouse::getPosition(window);
// shader.setParameter("mouse", sf::Vector2f(mousePos.x, mousePos.y - winH));
// Draw the sprites, one with the shader on it
// Draw the sprites
window.clear();
window.draw(sprbase);
@ -103,6 +118,9 @@ int main() {
sprcomp.setPosition(0, 240);
window.draw(sprcomp, &compshdr);
sprcomp.setPosition(240, 240);
window.draw(sprcomp, &medcompshdr);
window.display();
}