Implement and test Chromosome

This commit is contained in:
Joscha 2017-04-25 06:32:13 +00:00
parent 836887d209
commit 8f47088a56
3 changed files with 246 additions and 115 deletions

View file

@ -1,57 +1,195 @@
#include "Chromosome.hpp" #include "Chromosome.hpp"
#include <algorithm>
#if __GNUC__ < 7 // gcc 7 will support clamp
/* namespace std {
class Chromosome : public sf::Drawable template<typename T>
{ T clamp(T v, T lo, T hi)
public:
Chromosome(); // create empty chromosome
Chromosome(Chromosome& father, Chromosome& mother); // cross over two chromosomes
void mutate(); // randomly mutate chromosome's genes
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
private:
struct Gene
{ {
sf::Vector2f position; return std::min(hi, std::max(lo, v));
float size; }
sf::Color color; }
}; #endif
sf::CircleShape circle; // drawing the chromosome, one draw call at a time #include <iostream>
std::vector<Gene> genes; #include <iterator>
};
*/
// #include <cmath>
sf::Vector2f Chromosome::size(0, 0);
float Chromosome::stddev_position = .1;
float Chromosome::stddev_radius = .1;
float Chromosome::stddev_color = 20;
std::mt19937_64* Chromosome::re;
Chromosome::Chromosome() Chromosome::Chromosome()
{ {
// this->genes is already empty // this->genes is already empty
}; this->circle.setPointCount(100);
}
Chromosome::Chromosome(Chromosome& father, Chromosome& mother) {
// randomly swap father and mother Chromosome::Chromosome(Chromosome& father, Chromosome& mother) :
if (/*TODO: random bool*/ false) { Chromosome()
Chromosome& tmp = father; {
father = mother; std::uniform_int_distribution<> booldist(0, 1);
mother = tmp;
auto fpair = this->selectSegment(father.genes);
auto mpair = this->selectSegment(mother.genes);
// auto cur_it = this->genes.begin();
// std::cout << std::distance(cur_it, father.genes.begin()) << std::endl;
// std::cout << std::distance(cur_it, mother.genes.begin()) << std::endl;
// cur_it = this->genes.insert(cur_it, fpair.second, father.genes.end());
// cur_it = this->genes.insert(cur_it, mpair.first, mpair.second);
// cur_it = this->genes.insert(cur_it, father.genes.begin(), fpair.first);
if (booldist(*Chromosome::re)) {
this->genes.insert(this->genes.begin(), fpair.second, father.genes.end());
this->genes.insert(this->genes.begin(), mpair.first, mpair.second);
this->genes.insert(this->genes.begin(), father.genes.begin(), fpair.first);
} else {
this->genes.insert(this->genes.begin(), mpair.second, mother.genes.end());
this->genes.insert(this->genes.begin(), fpair.first, fpair.second);
this->genes.insert(this->genes.begin(), mother.genes.begin(), mpair.first);
}
}
void Chromosome::mutate()
{
std::uniform_int_distribution<> booldist(0, 1);
std::uniform_int_distribution<> choicedist(0, 12);
while (booldist(*Chromosome::re)) {
int choice = choicedist(*Chromosome::re);
if (choice < 1) { // add
// std::cout << "Added circle" << std::endl;
this->genes.push_back(this->randomGene());
} else if (choice < 2) { // remove
// std::cout << "Removed circle" << std::endl;
auto it = this->selectGene(this->genes);
if (it != this->genes.end()) {
this->genes.erase(it);
}
} else if (choice < 4) { // swap
// std::cout << "Swapped circles" << std::endl;
auto it_one = this->selectGene(this->genes);
auto it_two = this->selectGene(this->genes);
if (it_one != this->genes.end() && it_two != this->genes.end() && it_one != it_two) {
auto tmp = *it_one;
*it_one = *it_two;
*it_two = tmp;
}
} else { // mutate
// std::cout << "Mutated circle" << std::endl;
auto it = this->selectGene(this->genes);
if (it != this->genes.end()) {
this->mutateGene(*it);
}
}
}
}
void Chromosome::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
for (auto gene : this->genes) {
this->circle.setPosition(gene.position);
this->circle.setRadius(gene.radius);
this->circle.setOrigin(sf::Vector2f(gene.radius, gene.radius));
this->circle.setFillColor(gene.color);
target.draw(this->circle, states);
}
}
Chromosome::Gene Chromosome::randomGene()
{
float max_radius = std::min(Chromosome::size.x, Chromosome::size.y)/2;
std::uniform_real_distribution<> xdist(-max_radius, Chromosome::size.x + max_radius);
std::uniform_real_distribution<> ydist(-max_radius, Chromosome::size.y + max_radius);
std::uniform_real_distribution<> rdist(0, sqrt(max_radius));
std::uniform_int_distribution<> colordist(0, 255);
sf::Vector2f position(xdist(*Chromosome::re), ydist(*Chromosome::re));
float radius = (pow(rdist(*Chromosome::re), 2));
sf::Color color(colordist(*Chromosome::re), colordist(*Chromosome::re), colordist(*Chromosome::re));
Chromosome::Gene gene;
gene.position = position;
gene.radius = radius;
gene.color = color;
return gene;
}
void Chromosome::mutateGene(Gene& gene)
{
std::uniform_int_distribution<> booldist(0, 1);
float max_radius = std::min(Chromosome::size.x, Chromosome::size.y)/2;
if (booldist(*Chromosome::re)) { // position
std::normal_distribution<> posdist(0, Chromosome::stddev_position);
gene.position.x = std::clamp<float>(
gene.position.x + posdist(*Chromosome::re)*max_radius,
-max_radius,
Chromosome::size.x + max_radius
);
gene.position.y = std::clamp<float>(
gene.position.y + posdist(*Chromosome::re)*max_radius,
-max_radius,
Chromosome::size.y + max_radius
);
} }
// replace random segment of mother with random segment of father if (booldist(*Chromosome::re)) { // radius
std::normal_distribution<> raddist(0, Chromosome::stddev_radius);
gene.radius = std::clamp<float>(
gene.radius + raddist(*Chromosome::re)*max_radius,
0,
max_radius
);
}
// TODO: in seperate function: if (booldist(*Chromosome::re)) { // color (all three values at the same time)
// finding random segment: std::normal_distribution<> coldist(0, Chromosome::stddev_color);
// randomly find starting position, then length gene.color.r = std::clamp<unsigned int>(gene.color.r + coldist(*Chromosome::re), 0, 255);
// find starting iterator, then end iterator gene.color.g = std::clamp<unsigned int>(gene.color.g + coldist(*Chromosome::re), 0, 255);
gene.color.b = std::clamp<unsigned int>(gene.color.b + coldist(*Chromosome::re), 0, 255);
// using function from above: }
// find father segment: f_start, f_stop (iterators) }
// find mother segment: m_start, m_stop (iterators)
// RIGHT: std::pair<std::vector<Chromosome::Gene>::iterator, std::vector<Chromosome::Gene>::iterator>
// append mother until m_start Chromosome::selectSegment(std::vector<Chromosome::Gene>& genes)
// append father from f_start to f_end {
// append mother from m_end std::uniform_int_distribution<> randdist(0, genes.size());
auto first = genes.begin() + randdist(*Chromosome::re);
auto second = genes.begin() + randdist(*Chromosome::re);
if (first > second) {
std::swap(first, second);
}
return std::pair<std::vector<Chromosome::Gene>::iterator,
std::vector<Chromosome::Gene>::iterator>(first, second);
}
std::vector<Chromosome::Gene>::iterator
Chromosome::selectGene(std::vector<Chromosome::Gene>& genes)
{
if (genes.empty()) {
return genes.end();
} else {
std::uniform_int_distribution<> posdist(0, genes.size());
return genes.begin() + posdist(*Chromosome::re);
}
} }

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@ -1,33 +1,45 @@
#pragma once #pragma once
#include <random>
#include <utility>
#include <vector>
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
class Chromosome : public sf::Drawable class Chromosome : public sf::Drawable
{ {
public: public:
static sf::Vector2f size;
static float stddev_position; // percent of max_radius
static float stddev_radius; // percent of max_radius
static float stddev_color;
static std::mt19937_64* re;
Chromosome(); // create empty chromosome Chromosome(); // create empty chromosome
Chromosome(Chromosome& father, Chromosome& mother); // cross over two chromosomes Chromosome(Chromosome& father, Chromosome& mother); // crossover
void mutate(); // randomly mutate chromosome's genes void mutate(); // randomly mutate chromosome's genes
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
private: protected:
// TODO: random numbers
// pass as reference to Chromosome and Mutate?
// pass as reference on object creation?
struct Gene struct Gene
{ {
sf::Vector2f position; sf::Vector2f position;
float size; float radius;
sf::Color color; sf::Color color;
}; };
sf::CircleShape circle; // drawing the chromosome, one draw call at a time Gene randomGene();
void mutateGene(Gene& gene);
size_t genesize = 0; std::pair<std::vector<Gene>::iterator, std::vector<Gene>::iterator>
std::forward_list<Gene> genes; selectSegment(std::vector<Gene>& genes);
std::vector<Gene>::iterator selectGene(std::vector<Gene>& genes);
mutable sf::CircleShape circle; // drawing the chromosome, one draw call at a time
std::vector<Gene> genes;
}; };

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@ -1,5 +1,7 @@
#include <SFML/Graphics.hpp>
#include <iostream> #include <iostream>
#include <random>
#include <SFML/Graphics.hpp>
#include "Chromosome.hpp"
/* /*
* UI Modes: * UI Modes:
@ -106,10 +108,25 @@
int main() { int main() {
const float winW = 480; const float winW = 480;
const float winH = 480; const float winH = 480;
std::mt19937_64 randomEngine;
randomEngine.seed(1);
sf::RenderWindow window(sf::VideoMode(winW, winH), "gross"); sf::RenderWindow window(sf::VideoMode(winW, winH), "gross");
window.setMouseCursorVisible(false); // hide the cursor window.setMouseCursorVisible(false); // hide the cursor
Chromosome::size = sf::Vector2f(winW/2, winH/2);
Chromosome::re = &randomEngine;
Chromosome father, mother, child, monster;
sf::View vfather(sf::FloatRect(0, 0, winW/2, winH/2));
sf::View vmother(sf::FloatRect(0, 0, winW/2, winH/2));
sf::View vchild(sf::FloatRect(0, 0, winW/2, winH/2));
sf::View vmonster(sf::FloatRect(0, 0, winW/2, winH/2));
vfather.setViewport(sf::FloatRect(0, 0, .5, .5));
vmother.setViewport(sf::FloatRect(.5, 0, .5, .5));
vchild.setViewport(sf::FloatRect(0, .5, .5, .5));
vmonster.setViewport(sf::FloatRect(.5, .5, .5, .5));
/*
// load images // load images
sf::Texture base; sf::Texture base;
sf::Texture comp; sf::Texture comp;
@ -137,8 +154,8 @@ int main() {
std::cout << "The medshader is not available\n"; std::cout << "The medshader is not available\n";
return 1; return 1;
} }
medcompshdr.setUniform("base", comp); medcompshdr.setUniform("base", base);
medcompshdr.setUniform("curr", base); medcompshdr.setUniform("curr", comp);
medcompshdr.setUniform("size", sf::Vector2f(240, 240)); medcompshdr.setUniform("size", sf::Vector2f(240, 240));
medcompshdr.setUniform("offs", sf::Vector2f(240, 0)); medcompshdr.setUniform("offs", sf::Vector2f(240, 0));
@ -148,6 +165,9 @@ int main() {
// Use a timer to obtain the time elapsed // Use a timer to obtain the time elapsed
// sf::Clock clk; // sf::Clock clk;
// clk.restart(); // start the timer // clk.restart(); // start the timer
*/
while (window.isOpen()) { while (window.isOpen()) {
// Event handling // Event handling
@ -155,8 +175,17 @@ int main() {
while (window.pollEvent(event)) { while (window.pollEvent(event)) {
// Exit the app when a key is pressed // Exit the app when a key is pressed
if (event.type == sf::Event::KeyPressed) if (event.type == sf::Event::KeyPressed) {
window.close(); father = Chromosome();
mother = Chromosome();
for (int i=0; i<100; ++i) {
father.mutate();
mother.mutate();
}
child = Chromosome(father, mother);
monster = child;
monster.mutate();
}
} }
// Set the others parameters who need to be updated every frames // Set the others parameters who need to be updated every frames
@ -167,7 +196,13 @@ int main() {
// Draw the sprites // Draw the sprites
window.clear(); window.clear();
window.setView(vfather); window.draw(father);
window.setView(vmother); window.draw(mother);
window.setView(vchild); window.draw(child);
window.setView(vmonster); window.draw(monster);
window.display();
/*
window.draw(sprbase); window.draw(sprbase);
sprcomp.setPosition(240, 0); sprcomp.setPosition(240, 0);
@ -178,63 +213,9 @@ int main() {
sprcomp.setPosition(240, 240); sprcomp.setPosition(240, 240);
window.draw(sprcomp, &medcompshdr); window.draw(sprcomp, &medcompshdr);
*/
window.display();
} }
return 0; return 0;
} }
// old main - keep for testing purposes
/*
int main() {
const float winW = 800;
const float winH = 600;
sf::RenderWindow window(sf::VideoMode(winW, winH), "gross");
window.setMouseCursorVisible(false); // hide the cursor
// Create a texture and a sprite for the shader
sf::Texture tex;
tex.create(winW, winH);
sf::Sprite spr(tex);
sf::Shader shader;
shader.loadFromFile("fire.glsl", sf::Shader::Fragment); // load the shader
if (!shader.isAvailable()) {
std::cout << "The shader is not available\n";
}
// Set the resolution parameter (the resoltion is divided to make the fire smaller)
shader.setParameter("resolution", sf::Vector2f(winW / 2, winH / 2));
// Use a timer to obtain the time elapsed
sf::Clock clk;
clk.restart(); // start the timer
while (window.isOpen()) {
// Event handling
sf::Event event;
while (window.pollEvent(event)) {
// Exit the app when a key is pressed
if (event.type == sf::Event::KeyPressed)
window.close();
}
// Set the others parameters who need to be updated every frames
shader.setParameter("time", clk.getElapsedTime().asSeconds());
sf::Vector2i mousePos = sf::Mouse::getPosition(window);
shader.setParameter("mouse", sf::Vector2f(mousePos.x, mousePos.y - winH));
// Draw the sprite with the shader on it
window.clear();
window.draw(spr, &shader);
window.display();
}
return 0;
}
*/