Clean up fitness related parts
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442a5f8434
commit
ac8354c686
3 changed files with 18 additions and 80 deletions
35
compare.glsl
35
compare.glsl
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@ -1,11 +1,10 @@
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// Compute the pixelwise diff between two textures, one row at a time.
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// Assumes both images are not transparent.
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// Warning: Only works on rows <= ((2**8)**4)/255 = 16843009
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// Warning: Only works on rows <= 65793
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// Formula for max pixels per row: (256^3)/255
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// try isampler2D, ivec4 etc.? Probably not
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uniform vec2 size;
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uniform bool horizontal;
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// uniform vec2 offs;
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uniform sampler2D base;
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uniform sampler2D curr;
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@ -34,38 +33,10 @@ void main(void)
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// encode to rgba channels in current pixel
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vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
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// total = total/255.0;
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col.r = floor(mod(total*255.0, 256.0))/255.0;
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col.g = floor(mod(total*255.0/256.0, 256.0))/255.0;
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col.b = floor(mod(total*255.0/65536.0, 256.0))/255.0;
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// color.g = 0.0;
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// color.b = 0.0;
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// color.g = mod(total, 256.0/255.0);
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// color.r = float(mod(total, 256))/255.0;
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// total = total/256;
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// color.r = 1.0/255.0;
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// color.r = mod(total, 256.0/255.0);
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// total = (total - color.r) / (256.0/255.0);
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// color.g = mod(total, 256.0/255.0); total = (total - color.g) / (256.0/255.0);
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// color.b = mod(total, 256.0/255.0);
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// color.a = 1.0;
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// color.r = 0;
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gl_FragColor = col;
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// color.a = mod(total, 256.0/255.0);
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// gl_FragColor = vec4(0.0, 1.0, 1.0, 1.0);
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}
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/*
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void main(void)
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{
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vec2 pos = gl_FragCoord.xy/size;
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vec4 color = texture2D(curr, pos);
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pos.y = 1.0 - pos.y;
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vec4 basecolor = texture2D(base, pos);
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color.rgb = abs(color.rgb - basecolor.rgb);
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gl_FragColor = color;
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}
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*/
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@ -2,28 +2,20 @@
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#include <SFML/System.hpp>
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#include <iostream>
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Fitness::Fitness(sf::Texture target, float scale) :
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Fitness::Fitness(sf::Texture target) :
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dummy(sf::TriangleFan, 4)
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{
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this->target = target;
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sf::Vector2u targetSize = this->target.getSize();
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this->tex.create(targetSize.x, targetSize.y);
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// this->view.reset(sf::FloatRect(0, 0, targetSize.x, targetSize.y));
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// this->view.setViewport(sf::FloatRect(0, 0, 1, 1));
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this->horizontal = targetSize.x >= targetSize.y;
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// this->horizontal = true;
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std::cout << "Horizontal mode: " << horizontal << " " << targetSize.x << "." << targetSize.y << std::endl;
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if (this->horizontal) {
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targetSize.x = 1;
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} else {
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targetSize.y = 1;
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// this->comp.create(targetSize.x*scale, 2);
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}
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this->comp.create(targetSize.x, targetSize.y);
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@ -51,59 +43,36 @@ bool Fitness::loadShader(std::string filename)
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}
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unsigned long long Fitness::of(Chromosome chr)
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unsigned long long Fitness::of(const Chromosome& chr)
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{
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// first, render a reduced, shaderized version to RenderTextures
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// first, render chr to a texture, so we can just compare two textures
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this->tex.clear();
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this->tex.draw(chr);
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this->tex.display();
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// compare the two textures using the SUPER ADVANCED shader
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this->comp.clear(sf::Color::Blue);
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// this->comp.setView(this->view);
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this->comp.draw(this->dummy, &this->compshdr);
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// this->comp.draw(this->sprite, &this->compshdr);
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// this->comp.draw(this->sprite);
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this->comp.display();
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// then, download the result as an image and add the pixels
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// then, download the result as an image and extract the result
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sf::Image image = this->comp.getTexture().copyToImage();
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sf::Vector2u size = image.getSize();
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// std::cout << "Image size: " << size.x << " " << size.y << std::endl;
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unsigned long long fitness = 0;
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// for (unsigned int x=0; x<size.x; ++x) {
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// for (unsigned int y=0; y<size.y; ++y) {
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// sf::Color color = image.getPixel(x, y);
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// fitness += color.r + color.g + color.b;
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// }
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// }
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unsigned long long fitness = 0;
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if (this->horizontal) {
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for (unsigned int y=0; y<size.y; ++y) {
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sf::Color col = image.getPixel(0, y);
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// std::cout<<(int)col.r<<"|"<<(int)col.g<<"|"<<(int)col.b<<"|"<<(int)col.a<<std::endl;
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fitness += ((unsigned long long)col.r); // 2^(8*0)
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fitness += ((unsigned long long)col.g)*256; // 2^(8*1)
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fitness += ((unsigned long long)col.b)*65536; // 2^(8*2)
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// fitness += (unsigned long long)col.a*16777216; // 2^(8*3)
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// col = image.getPixel(1, y);
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// fitness += col.r*4294967296; // 2^(8*4)
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// fitness += col.g*1099511627776; // 2^(8*5)
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// fitness += col.b*281474976710656; // 2^(8*6)
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// fitness += col.a*72057594037927936; // 2^(8*7)
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fitness += (unsigned long long)col.r; // 2^(8*0) - first byte
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fitness += (unsigned long long)col.g*256; // 2^(8*1) - second byte
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fitness += (unsigned long long)col.b*65536; // 2^(8*2) - third byte
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}
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} else {
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for (unsigned int x=0; x<size.x; ++x) {
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sf::Color col = image.getPixel(x, 0);
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// std::cout<<(int)col.r<<"|"<<(int)col.g<<"|"<<(int)col.b<<"|"<<(int)col.a<<std::endl;
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fitness += (unsigned long long)col.r; // 2^(8*0)
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fitness += ((unsigned long long)col.g)*256; // 2^(8*1)
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fitness += ((unsigned long long)col.b)*65536; // 2^(8*2)
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// fitness += ((unsigned long int)col.a)*16777216; // 2^(8*3)
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// col = image.getPixel(x, 1);
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// fitness += col.r*4294967296; // 2^(8*4)
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// fitness += col.g*1099511627776; // 2^(8*5)
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// fitness += col.b*281474976710656; // 2^(8*6)
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// fitness += col.a*72057594037927936; // 2^(8*7)
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fitness += (unsigned long long)col.r; // 2^(8*0) - first byte
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fitness += (unsigned long long)col.g*256; // 2^(8*1) - second byte
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fitness += (unsigned long long)col.b*65536; // 2^(8*2) - third byte
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}
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}
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@ -8,10 +8,10 @@
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class Fitness
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{
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public:
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Fitness(sf::Texture target, float scale=1);
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Fitness(sf::Texture target);
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bool loadShader(std::string filename);
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unsigned long long of(Chromosome chr);
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unsigned long long of(const Chromosome& chr);
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sf::Texture target; // base image to compare against
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sf::RenderTexture tex; // big RenderWindow containg the Chromosome to be evaluated
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@ -21,7 +21,5 @@ public:
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bool horizontal;
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private:
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// sf::Sprite sprite; // sprite to render tex to comp
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sf::Shader compshdr; // shader to perform pixel-wise image diff with
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sf::View view; // reduces tex to comp size while drawing
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};
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