Compare images in fitness function and benchmark them
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0183d4737c
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7 changed files with 189 additions and 11 deletions
2
Makefile
2
Makefile
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@ -8,7 +8,7 @@ SOURCEFILES = cpp
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SRCDIR = src
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TMPDIR = build
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TARGET = gross
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FILES = Chromosome main
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FILES = Chromosome Fitness main
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#SOURCES = $(patsubst %,$(SRCDIR)/%.cpp,$(FILES))
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OBJECTS = $(patsubst %,$(TMPDIR)/%.o,$(FILES))
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@ -4,16 +4,16 @@
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// try isampler2D, ivec4 etc.? Probably not
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uniform vec2 size;
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uniform vec2 offs;
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// uniform vec2 offs;
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uniform sampler2D base;
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uniform sampler2D curr;
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void main(void)
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{
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vec2 pos = (gl_FragCoord.xy-offs)/size;
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pos.y = 1.0 - pos.y;
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vec2 pos = gl_FragCoord.xy/size;
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vec4 color = texture2D(curr, pos);
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pos.y = 1.0 - pos.y;
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vec4 basecolor = texture2D(base, pos);
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color.xyz = abs(color.xyz - basecolor.xyz);
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color.rgb = abs(color.rgb - basecolor.rgb);
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gl_FragColor = color;
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}
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@ -99,6 +99,11 @@ void Chromosome::mutate()
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void Chromosome::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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this->circle.setPosition(0, 0);
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this->circle.setRadius(Chromosome::size.x + Chromosome::size.y);
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this->circle.setOrigin(Chromosome::size);
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this->circle.setFillColor(sf::Color::White);
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target.draw(this->circle, states);
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for (auto gene : this->genes) {
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this->circle.setPosition(gene.position);
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this->circle.setRadius(gene.radius);
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@ -115,9 +120,15 @@ size_t Chromosome::length()
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}
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float Chromosome::maxRadius()
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{
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return std::min(Chromosome::size.x, Chromosome::size.y)/2;
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}
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Chromosome::Gene Chromosome::randomGene()
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{
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float max_radius = std::min(Chromosome::size.x, Chromosome::size.y)/4;
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float max_radius = this->maxRadius();
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std::uniform_real_distribution<> xdist(0, Chromosome::size.x);
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std::uniform_real_distribution<> ydist(0, Chromosome::size.y);
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std::uniform_real_distribution<> rdist(0, sqrt(max_radius));
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@ -125,7 +136,12 @@ Chromosome::Gene Chromosome::randomGene()
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sf::Vector2f position(xdist(*Chromosome::re), ydist(*Chromosome::re));
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float radius = (pow(rdist(*Chromosome::re), 2));
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sf::Color color(colordist(*Chromosome::re), colordist(*Chromosome::re), colordist(*Chromosome::re), 50);
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sf::Color color(
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colordist(*Chromosome::re),
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colordist(*Chromosome::re),
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colordist(*Chromosome::re),
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150
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);
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Chromosome::Gene gene;
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gene.position = position;
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@ -139,7 +155,7 @@ Chromosome::Gene Chromosome::randomGene()
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void Chromosome::mutateGene(Gene& gene)
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{
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std::uniform_int_distribution<> booldist(0, 1);
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float max_radius = std::min(Chromosome::size.x, Chromosome::size.y)/4;
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float max_radius = this->maxRadius();
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if (booldist(*Chromosome::re)) { // position
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std::normal_distribution<> posdist(0, Chromosome::stddev_position);
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@ -158,7 +174,7 @@ void Chromosome::mutateGene(Gene& gene)
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if (booldist(*Chromosome::re)) { // radius
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std::normal_distribution<> raddist(0, Chromosome::stddev_radius);
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gene.radius = std::clamp<float>(
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gene.radius + raddist(*Chromosome::re)*max_radius,
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gene.radius + pow(raddist(*Chromosome::re)*sqrt(max_radius), 2),
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0,
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max_radius
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);
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@ -169,6 +185,7 @@ void Chromosome::mutateGene(Gene& gene)
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gene.color.r = std::clamp<unsigned int>(gene.color.r + coldist(*Chromosome::re), 0, 255);
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gene.color.g = std::clamp<unsigned int>(gene.color.g + coldist(*Chromosome::re), 0, 255);
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gene.color.b = std::clamp<unsigned int>(gene.color.b + coldist(*Chromosome::re), 0, 255);
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gene.color.a = std::clamp<unsigned int>(gene.color.a + coldist(*Chromosome::re), 0, 255);
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}
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}
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@ -34,6 +34,8 @@ protected:
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sf::Color color;
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};
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float maxRadius();
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Gene randomGene();
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void mutateGene(Gene& gene);
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63
src/Fitness.cpp
Normal file
63
src/Fitness.cpp
Normal file
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@ -0,0 +1,63 @@
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#include "Fitness.hpp"
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#include <SFML/System.hpp>
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Fitness::Fitness() {}
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Fitness::Fitness(sf::Texture target, float scale)
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{
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this->target = target;
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sf::Vector2u targetSize = this->target.getSize();
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this->tex.create(targetSize.x, targetSize.y);
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this->sprite.setTexture(this->tex.getTexture());
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this->comp.create(targetSize.x*scale, targetSize.y*scale);
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// this->comp.setSmooth(true);
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this->view.reset(sf::FloatRect(0, 0, targetSize.x, targetSize.y));
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this->view.setViewport(sf::FloatRect(0, 0, 1, 1));
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}
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bool Fitness::loadShader(std::string filename)
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{
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this->compshdr.loadFromFile(filename, sf::Shader::Fragment);
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if (this->compshdr.isAvailable()) {
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this->compshdr.setUniform("base", this->target);
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this->compshdr.setUniform("curr", this->tex.getTexture());
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this->compshdr.setUniform("size", sf::Vector2f(this->comp.getSize()));
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return true;
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} else {
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return false;
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}
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}
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double Fitness::of(Chromosome chr)
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{
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// first, render a reduced, shaderized version to RenderTextures
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this->tex.clear();
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this->tex.draw(chr);
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this->tex.display();
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this->comp.clear(sf::Color::Blue);
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this->comp.setView(this->view);
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this->comp.draw(this->sprite, &this->compshdr);
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// this->comp.draw(this->sprite);
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this->comp.display();
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// then, download the result as an image and add the pixels
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sf::Image image = this->comp.getTexture().copyToImage();
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sf::Vector2u size = image.getSize();
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double fitness = 0;
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for (unsigned int x=0; x<size.x; ++x) {
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for (unsigned int y=0; y<size.y; ++y) {
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sf::Color color = image.getPixel(x, y);
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fitness += color.r + color.g + color.b;
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}
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}
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return fitness;
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}
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25
src/Fitness.hpp
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25
src/Fitness.hpp
Normal file
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@ -0,0 +1,25 @@
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#pragma once
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#include "Chromosome.hpp"
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#include <SFML/Graphics.hpp>
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class Fitness
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{
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public:
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Fitness();
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Fitness(sf::Texture target, float scale=0.5);
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bool loadShader(std::string filename);
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double of(Chromosome chr);
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sf::Texture target; // base image to compare against
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sf::RenderTexture tex; // big RenderWindow containg the Chromosome to be evaluated
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sf::RenderTexture comp; // smaller RenderWindow which is downloaded as Image
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private:
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sf::Sprite sprite; // sprite to render tex to comp
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sf::Shader compshdr; // shader to perform pixel-wise image diff with
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sf::View view; // reduces tex to comp size while drawing
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};
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75
src/main.cpp
75
src/main.cpp
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@ -2,6 +2,7 @@
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#include <random>
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#include <SFML/Graphics.hpp>
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#include "Chromosome.hpp"
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#include "Fitness.hpp"
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/*
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* UI Modes:
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@ -109,11 +110,12 @@ int main() {
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const float winW = 480;
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const float winH = 480;
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std::mt19937_64 randomEngine;
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randomEngine.seed(1);
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randomEngine.seed(1337);
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sf::RenderWindow window(sf::VideoMode(winW, winH), "gross");
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window.setMouseCursorVisible(false); // hide the cursor
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/* test mating
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Chromosome::size = sf::Vector2f(winW/2, winH/2);
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Chromosome::re = &randomEngine;
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Chromosome father, mother, child, monster;
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@ -125,6 +127,37 @@ int main() {
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vmother.setViewport(sf::FloatRect(.5, 0, .5, .5));
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vchild.setViewport(sf::FloatRect(0, .5, .5, .5));
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vmonster.setViewport(sf::FloatRect(.5, .5, .5, .5));
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*/
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Chromosome::size = sf::Vector2f(winW/2, winH/2);
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Chromosome::re = &randomEngine;
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Chromosome target, chr;
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sf::View vtarget(sf::FloatRect(0, 0, winW/2, winH/2));
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sf::View vchr(sf::FloatRect(0, 0, winW/2, winH/2));
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sf::View vtex(sf::FloatRect(0, 0, winW/2, winH/2));
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sf::View vcomp(sf::FloatRect(0, 0, winW/2, winH/2));
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vtarget.setViewport(sf::FloatRect(0, 0, 0.5, 0.5));
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vchr.setViewport(sf::FloatRect(0.5, 0, 0.5, 0.5));
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vtex.setViewport(sf::FloatRect(0, 0.5, 0.5, 0.5));
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vcomp.setViewport(sf::FloatRect(0.5, 0.5, 0.5, 0.5));
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for (int i=0; i<1000; ++i) target.mutate();
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sf::RenderTexture targettex;
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targettex.create(winW/2, winH/2);
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// targettex.clear(sf::Color::White);
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targettex.clear();
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targettex.draw(target);
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targettex.display();
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Fitness fitn(targettex.getTexture(), 1);
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if (!fitn.loadShader("compare.glsl")) {
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std::cout << "Shader not loaded" << std::endl;
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return 123;
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}
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sf::Sprite starget(fitn.target);
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sf::Sprite stex(fitn.tex.getTexture());
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sf::Sprite scomp(fitn.comp.getTexture());
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/*
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// load images
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@ -176,6 +209,7 @@ int main() {
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while (window.pollEvent(event)) {
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// Exit the app when a key is pressed
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if (event.type == sf::Event::KeyPressed) {
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/* test mating
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father = Chromosome();
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// mother = Chromosome();
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for (int i=0; i<1000; ++i) {
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@ -195,6 +229,17 @@ int main() {
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std::cout << "mother size: " << mother.length() << std::endl;
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std::cout << "child size: " << child.length() << std::endl;
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std::cout << "monster size: " << monster.length() << std::endl;
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*/
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chr = target;
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// for (int i=0; i<20; ++i) {
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chr.mutate();
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// }
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std::cout << "----------SIZES----------" << std::endl;
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std::cout << "target size: " << target.length() << std::endl;
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std::cout << "chr size: " << chr.length() << std::endl;
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std::cout << "fitness: " << fitn.of(chr) << std::endl;
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}
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}
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@ -204,13 +249,39 @@ int main() {
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// sf::Vector2i mousePos = sf::Mouse::getPosition(window);
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// shader.setParameter("mouse", sf::Vector2f(mousePos.x, mousePos.y - winH));
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// Draw the sprites
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/* test mating
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window.clear();
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window.setView(vfather); window.draw(father);
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window.setView(vmother); window.draw(mother);
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window.setView(vchild); window.draw(child);
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window.setView(vmonster); window.draw(monster);
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window.display();
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*/
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// window.clear(sf::Color::White)
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window.clear();
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window.setView(vtarget); window.draw(starget);
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window.setView(vchr); window.draw(chr);
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window.setView(vtex); window.draw(stex);
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window.setView(vcomp); window.draw(scomp);
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window.display();
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/* benchmark
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sf::Clock clk;
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clk.restart(); // start the timer
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for (int h=0; h<10000; ++h) {
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chr = target;
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// for (int i=0; i<20; ++i) {
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chr.mutate();
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// }
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fitn.of(chr);
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// std::cout << fitn.of(chr) << "\n";
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}
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std::cout << "10000 images: " << clk.getElapsedTime().asSeconds() << std::endl;
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return 2;
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*/
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/*
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window.draw(sprbase);
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