Fix Fitness
- compare both textures with the same side up - load target from the filename passed to the function
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5c10ba4a78
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fb74671204
2 changed files with 5 additions and 5 deletions
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@ -16,16 +16,16 @@ void main(void)
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if (horizontal) {
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float posy = gl_FragCoord.y/size.y;
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for (float x=0.0; x<=1.0; x+=(1.0/size.x)) {
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vec4 color = texture2D(curr, vec2(x, posy));
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vec4 basecolor = texture2D(base, vec2(x, 1.0-posy));
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vec4 color = texture2D(curr, vec2(x, posy));
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vec4 basecolor = texture2D(base, vec2(x, posy));
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color.rgb = abs(color.rgb - basecolor.rgb);
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total = total + color.r + color.g + color.b;
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}
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} else {
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float posx = gl_FragCoord.x/size.x;
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for (float y=0.0; y<=1.0; y+=(1.0/size.y)) {
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vec4 color = texture2D(curr, vec2(posx, y));
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vec4 basecolor = texture2D(base, vec2(posx, 1.0-y));
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vec4 color = texture2D(curr, vec2(posx, y));
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vec4 basecolor = texture2D(base, vec2(posx, y));
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color.rgb = abs(color.rgb - basecolor.rgb);
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total = total + color.r + color.g + color.b;
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}
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