// Compute the pixelwise diff between two textures. // Computes the diff for each color chanel separately (r, g, b). // Assumes both images are not transparent. // try isampler2D, ivec4 etc.? Probably not uniform vec2 size; // uniform vec2 offs; uniform sampler2D base; uniform sampler2D curr; void main(void) { vec2 pos = gl_FragCoord.xy/size; vec4 color = texture2D(curr, pos); pos.y = 1.0 - pos.y; vec4 basecolor = texture2D(base, pos); color.rgb = abs(color.rgb - basecolor.rgb); gl_FragColor = color; }