geneross/compare.glsl
2017-04-29 12:30:30 +00:00

71 lines
2 KiB
GLSL

// Compute the pixelwise diff between two textures, one row at a time.
// Assumes both images are not transparent.
// Warning: Only works on rows <= ((2**8)**4)/255 = 16843009
// try isampler2D, ivec4 etc.? Probably not
uniform vec2 size;
uniform bool horizontal;
// uniform vec2 offs;
uniform sampler2D base;
uniform sampler2D curr;
void main(void)
{
// calculate total diff of row in either direction
float total = 0.0;
if (horizontal) {
float posy = gl_FragCoord.y/size.y;
for (float x=0.0; x<=1.0; x+=(1.0/size.x)) {
vec4 color = texture2D(curr, vec2(x, posy));
vec4 basecolor = texture2D(base, vec2(x, 1.0-posy));
color.rgb = abs(color.rgb - basecolor.rgb);
total = total + color.r + color.g + color.b;
}
} else {
float posx = gl_FragCoord.x/size.x;
for (float y=0.0; y<=1.0; y+=(1.0/size.y)) {
vec4 color = texture2D(curr, vec2(posx, y));
vec4 basecolor = texture2D(base, vec2(posx, 1.0-y));
color.rgb = abs(color.rgb - basecolor.rgb);
total = total + color.r + color.g + color.b;
}
}
// encode to rgba channels in current pixel
vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
// total = total/200.0;
col.r = mod(total, 256.0/255.0);
col.g = mod(total/256.0, 256.0/255.0);
col.b = mod(total/65536.0, 256.0/255.0);
// color.g = 0.0;
// color.b = 0.0;
// color.g = mod(total, 256.0/255.0);
// color.r = float(mod(total, 256))/255.0;
// total = total/256;
// color.r = 1.0/255.0;
// color.r = mod(total, 256.0/255.0);
// total = (total - color.r) / (256.0/255.0);
// color.g = mod(total, 256.0/255.0); total = (total - color.g) / (256.0/255.0);
// color.b = mod(total, 256.0/255.0);
// color.a = 1.0;
// color.r = 0;
gl_FragColor = col;
// color.a = mod(total, 256.0/255.0);
// gl_FragColor = vec4(0.0, 1.0, 1.0, 1.0);
}
/*
void main(void)
{
vec2 pos = gl_FragCoord.xy/size;
vec4 color = texture2D(curr, pos);
pos.y = 1.0 - pos.y;
vec4 basecolor = texture2D(base, pos);
color.rgb = abs(color.rgb - basecolor.rgb);
gl_FragColor = color;
}
*/