geneross/compare.glsl
2017-04-24 06:27:26 +00:00

19 lines
582 B
GLSL

// Compute the pixelwise diff between two textures.
// Computes the diff for each color chanel separately (r, g, b).
// Assumes both images are not transparent.
// try isampler2D, ivec4 etc.? Probably not
uniform vec2 size;
uniform sampler2D base;
uniform sampler2D curr;
void main(void)
{
vec2 pos = gl_FragCoord.xy/size;
// vec4 color = texture(curr, pos); // fails for some reason!?
// vec4 basecolor = texture(base, pos); // fails too...
// color.xyz = abs(color.xyz - basecolor.xyz);
// gl_FragColor = color;
// gl_FragColor = basecolor;
gl_FragColor = vec4(1.0);
}