Initial commit.

This commit is contained in:
Mike Bostock 2012-12-14 09:47:48 -08:00
commit 44b5f2392f
98 changed files with 11750 additions and 0 deletions

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// -*- C++ -*-
#include <iostream>
#include <stdlib.h>
#include "fan.h"
#include "material.h"
#include "physics/particle.h"
#include "physics/shape.h"
using namespace mbostock;
namespace mbostock {
class StaticFanModel : public Model {
public:
StaticFanModel(float r);
virtual ~StaticFanModel();
virtual void initialize();
virtual void display();
void setMaterial(const Material& m);
private:
void displayBlades();
const Material* material_;
AxisAlignedBox bladeBox_;
AxisAlignedBoxModel bladeModel_;
GLUquadric* quadric_;
float r_;
};
}
StaticFanModel::StaticFanModel(float r)
: material_(&Materials::blank()),
bladeBox_(Vector(0.f, 0.f, 0.f),
Vector(r, r / 10.f, r / 20.f)),
bladeModel_(bladeBox_), quadric_(NULL), r_(r) {
}
StaticFanModel::~StaticFanModel() {
if (quadric_ != NULL) {
gluDeleteQuadric(quadric_);
}
}
void StaticFanModel::setMaterial(const Material& m) {
material_ = &m;
bladeModel_.setMaterial(m);
}
void StaticFanModel::initialize() {
if (quadric_ != NULL) {
gluDeleteQuadric(quadric_);
}
quadric_ = gluNewQuadric();
bladeModel_.initialize();
}
void StaticFanModel::display() {
float axleLength = r_ / 10.f * 1.5;
float axleRadius = r_ / 20.f;
material_->bind();
glPushMatrix();
glTranslatef(0.f, 0.f, axleLength);
gluSphere(quadric_, axleRadius, 16, 16);
glPopMatrix();
gluCylinder(quadric_, axleRadius, axleRadius, axleLength, 16, 4);
gluQuadricOrientation(quadric_, GLU_INSIDE);
gluDisk(quadric_, 0.f, axleRadius, 16, 4);
gluQuadricOrientation(quadric_, GLU_OUTSIDE);
displayBlades();
}
void StaticFanModel::displayBlades() {
int blades = 12;
for (int i = 0, n = blades; i < n; i++) {
glPushMatrix();
glRotatef(i * 360.f / n, 0.f, 0.f, 1.f);
glRotatef(60.f, 1.f, 0.f, 0.f);
bladeModel_.display();
glPopMatrix();
}
}
FanModel::FanModel(const Fan& fan)
: fan_(fan), staticModel_(new StaticFanModel(fan.cylinder_.radius())),
compiledModel_(Models::compile(staticModel_)) {
for (int i = 0; i < 15; i++) {
orientation_[i] = 0.f;
}
orientation_[15] = 1.f;
}
FanModel::~FanModel() {
delete compiledModel_;
}
float* FanModel::orientation() {
const Vector& z = fan_.cylinder_.z();
const Vector& n = (fabsf(z.z) > .5f) ? Vector::Y() : Vector::Z();
const Vector& x = n.cross(z);
const Vector& y = -x.cross(z);
orientation_[0] = x.x; orientation_[1] = x.y; orientation_[2] = x.z;
orientation_[4] = y.x; orientation_[5] = y.y; orientation_[6] = y.z;
orientation_[8] = z.x; orientation_[9] = z.y; orientation_[10] = z.z;
return orientation_;
}
void FanModel::setMaterial(const Material& m) {
staticModel_->setMaterial(m);
}
void FanModel::initialize() {
compiledModel_->initialize();
}
void FanModel::display() {
glPushMatrix();
glTranslatev(fan_.cylinder_.x0());
glMultMatrixf(orientation());
glRotatef(fan_.a_, 0.f, 0.f, 1.f);
compiledModel_->display();
glPopMatrix();
}
Fan::Fan(const Vector& x, const Vector& v, float r, float s)
: cylinder_(x, x + v * (r / 10.f), r),
s_(s * ParticleSimulator::timeStep()),
a_(0.f), model_(*this) {
}
Model& Fan::model() {
return model_;
}
const Shape& Fan::shape() const {
return cylinder_;
}
void Fan::step(const ParticleSimulator& s) {
a_ += s_;
}
void Fan::reset() {
a_ = 0.f;
}