// -*- C++ -*- #include "physics/vector.h" #include "room_object.h" using namespace mbostock; bool RoomObject::dynamic() const { return false; } Vector RoomObject::velocity(const Vector& x) const { return Vector::ZERO(); } float RoomObject::slip() const { return 0.f; } void RoomObject::resetForces() { } void RoomObject::applyForce(UnaryForce& force) { } void RoomObject::applyWeight(float w, const Vector& x) { } void RoomObject::step(const ParticleSimulator& s) { } void RoomObject::constrainInternal() { } void RoomObject::reset() { } bool DynamicRoomObject::dynamic() const { return true; }