// -*- C++ -*- #include "transforming.h" using namespace mbostock; TransformingRoomObject::TransformingRoomObject(RoomObject* o) : object_(o) { } TransformingRoomObject::~TransformingRoomObject() { delete object_; } void TransformingRoomObject::step(const ParticleSimulator& s) { object_->step(s); } float TransformingRoomObject::slip() const { return object_->slip(); } void TransformingRoomObject::resetForces() { object_->resetForces(); } void TransformingRoomObject::applyForce(UnaryForce& force) { object_->applyForce(force); // TODO transform the force } void TransformingRoomObject::applyWeight(float w, const Vector& x) { object_->applyWeight(w, x); // TODO transform the point } void TransformingRoomObject::constrainInternal() { object_->constrainInternal(); } void TransformingRoomObject::reset() { object_->reset(); }