// -*- C++ -*- #ifndef MBOSTOCK_TRANSFORMING_H #define MBOSTOCK_TRANSFORMING_H #include "room_object.h" namespace mbostock { class TransformingRoomObject : public DynamicRoomObject { public: TransformingRoomObject(RoomObject* o); virtual ~TransformingRoomObject(); virtual float slip() const; virtual void resetForces(); virtual void applyForce(UnaryForce& force); virtual void applyWeight(float w, const Vector& x); virtual void step(const ParticleSimulator& s); virtual void constrainInternal(); virtual void reset(); protected: RoomObject* object_; }; } #endif