// -*- C++ -*- #include "material.h" #include "model.h" #include "physics/particle.h" #include "physics/shape.h" #include "physics/vector.h" #include "room.h" #include "tube.h" using namespace mbostock; Tube::Tube(const Vector& x0, const Vector& x1, const Vector& y, float radius) : cylinder_(x0, x1, radius), y_(y), model_(cylinder_, y_) { } Model& Tube::model() { return model_; } const Shape& Tube::shape() const { return cylinder_; } void Tube::setMaterial(const Material& m) { model_.setMaterial(m); } void Tube::setCapMaterial(const Material& m) { model_.setCapMaterial(m); } float Tube::slip() const { return model_.material().slip(); }