polly-b-gone/resources/normal.frag
2012-12-14 09:47:48 -08:00

6 lines
142 B
GLSL

varying vec3 normal;
void main() {
vec3 n = normalize(normal) / 2.0 + vec3(0.5, 0.5, 0.5);
gl_FragColor = vec4(n[0], n[1], n[2], 1.0);
}