49 lines
815 B
C++
49 lines
815 B
C++
// -*- C++ -*-
|
|
|
|
#ifndef _SHADER_H
|
|
#define _SHADER_H
|
|
|
|
#include <OpenGL/gl.h>
|
|
|
|
namespace mbostock {
|
|
|
|
class Model;
|
|
|
|
class Shader {
|
|
public:
|
|
virtual ~Shader() {};
|
|
|
|
virtual void initialize() {}
|
|
virtual void display(Model& model) = 0;
|
|
};
|
|
|
|
class GlslShader : public Shader {
|
|
public:
|
|
GlslShader(const char* vertexPath, const char* fragmentPath);
|
|
virtual ~GlslShader();
|
|
|
|
virtual void initialize();
|
|
virtual void display(Model& model);
|
|
|
|
private:
|
|
void attach(const char* path, GLenum shaderType);
|
|
void link();
|
|
|
|
const char* vertexPath_;
|
|
const char* fragmentPath_;
|
|
GLuint program_;
|
|
};
|
|
|
|
class Shaders {
|
|
public:
|
|
static Shader* defaultShader();
|
|
static Shader* normalShader();
|
|
static Shader* wireframeShader();
|
|
|
|
private:
|
|
Shaders();
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|