polly-b-gone/physics/vector.cpp
2012-12-14 09:47:48 -08:00

52 lines
1.1 KiB
C++

// -*- C++ -*-
#include <algorithm>
#include <stdlib.h>
#include "vector.h"
using namespace mbostock;
const Vector& Vector::ZERO() {
static const Vector v;
return v;
}
const Vector& Vector::X() {
static const Vector v(1.f, 0.f, 0.f);
return v;
}
const Vector& Vector::Y() {
static const Vector v(0.f, 1.f, 0.f);
return v;
}
const Vector& Vector::Z() {
static const Vector v(0.f, 0.f, 1.f);
return v;
}
const Vector& Vector::INF() {
static const Vector v(INFINITY, INFINITY, INFINITY);
return v;
}
static float randomf() {
return random() / (float) RAND_MAX;
}
Vector Vector::min(const Vector& a, const Vector& b) {
return Vector(std::min(a.x, b.x), std::min(a.y, b.y), std::min(a.z, b.z));
}
Vector Vector::max(const Vector& a, const Vector& b) {
return Vector(std::max(a.x, b.x), std::max(a.y, b.y), std::max(a.z, b.z));
}
Vector Vector::randomVector(float k) {
Vector v(randomf() - .5f, randomf() - .5f, randomf() - .5f);
return ((v.x == 0.f) && (v.y == 0.f) && (v.z == 0.f))
? Vector(k, 0.f, 0.f) // very unlikely, but still...
: v.normalize() * k;
}