profold/app/Main.hs
2020-02-29 21:55:01 +00:00

46 lines
1.6 KiB
Haskell

{-# LANGUAGE OverloadedStrings #-}
module Main where
import Brick
import Control.Monad
import qualified Graphics.Vty as Vty
import Profold.LineNode
import Profold.UiState
data UiName = UiViewport
deriving (Show, Eq, Ord)
myAppDraw :: UiState -> [Widget UiName]
myAppDraw s = [viewport UiViewport Vertical $ renderUiState s]
myHandleEvent :: UiState -> BrickEvent n e -> EventM n (Next UiState)
myHandleEvent s (VtyEvent (Vty.EvKey Vty.KEsc _)) = halt s
myHandleEvent s (VtyEvent (Vty.EvKey Vty.KUp _)) = continue $ moveFocusUp s
myHandleEvent s (VtyEvent (Vty.EvKey Vty.KDown _)) = continue $ moveFocusDown s
myHandleEvent s (VtyEvent (Vty.EvKey (Vty.KChar 'q') _)) = halt s
myHandleEvent s (VtyEvent (Vty.EvKey (Vty.KChar 'k') _)) = continue $ moveFocusUp s
myHandleEvent s (VtyEvent (Vty.EvKey (Vty.KChar 'j') _)) = continue $ moveFocusDown s
myHandleEvent s (VtyEvent (Vty.EvKey (Vty.KChar '\t') _)) = continue $ toggleFold s
myHandleEvent s _ = continue s
myAttrMap :: AttrMap
myAttrMap = attrMap Vty.defAttr
[ ("focused", Vty.defAttr `Vty.withStyle` Vty.reverseVideo)
]
myApp :: App UiState () UiName
myApp = App
{ appDraw = \s -> [renderUiState s]
, appChooseCursor = neverShowCursor
, appHandleEvent = myHandleEvent
, appStartEvent = pure
, appAttrMap = const myAttrMap
}
main :: IO ()
main = void $ defaultMain myApp $ newUiState $ newLineNode "Hello world"
[ newLineNode " Child" []
, newLineNode " More children" []
]