Make naming scheme more consistent

Constructor functions that set/overwrite a value are called with_*,
functions that add a value are called and_*.
This commit is contained in:
Joscha 2024-03-09 13:49:29 +01:00
parent 0f21c3701e
commit 638a449343
7 changed files with 144 additions and 170 deletions

View file

@ -69,28 +69,28 @@ impl Drawer {
let mut tree = Tree::<Context>::new(Srgba::new(1.0, 1.0, 1.0, 1.0));
let text = Text::new()
.chunk_plain("Hello\nworld!")
.with_metrics(Text::default_metrics().scale(2.0))
.and_plain("Hello\nworld!")
.widget(&mut self.ctx.font_stuff)
.node()
.margin_horiz(length(8.0))
.margin_vert(length(2.0))
.with_margin_horiz(length(8.0))
.with_margin_vert(length(2.0))
.register(&mut tree)?;
let wrap = Block::new()
.border(color::BLACK)
.with_border(color::BLACK)
.node()
.border_all(length(2.0))
.child(text)
.with_border_all(length(2.0))
.and_child(text)
.register(&mut tree)?;
let root = Block::new()
.border(color::BLACK)
.with_border(color::BLACK)
.node()
.size_width(percent(1.0))
.border_all(length(2.0))
.padding_all(length(10.0))
.child(wrap)
.with_size_width(percent(1.0))
.with_border_all(length(2.0))
.with_padding_all(length(10.0))
.and_child(wrap)
.register(&mut tree)?;
self.printer.print_tree(&mut tree, &mut self.ctx, root)?;