Render tree of Widgets as RgbImage

This commit is contained in:
Joscha 2024-03-07 14:29:20 +01:00
parent bea5e03834
commit fb1deaabe5
3 changed files with 84 additions and 4 deletions

View file

@ -1,7 +1,8 @@
pub use crate::{node::*, rect::*, vec2::*, view::*, widget::*};
pub use crate::{node::*, rect::*, render::*, vec2::*, view::*, widget::*};
mod node;
mod rect;
mod render;
mod vec2;
mod view;
mod widget;

View file

@ -56,19 +56,19 @@ impl Rect {
}
/// Construct a rectangle from its north-east corner and size.
pub fn from_corner_ne(ne: Vec2, size: Vec2) -> Self {
pub fn from_ne(ne: Vec2, size: Vec2) -> Self {
let sw = ne + (size - 1).neg_x();
Self::from_ne_sw(ne, sw)
}
/// Construct a rectangle from its south-west corner and size.
pub fn from_corner_sw(sw: Vec2, size: Vec2) -> Self {
pub fn from_sw(sw: Vec2, size: Vec2) -> Self {
let ne = sw + (size - 1).neg_y();
Self::from_ne_sw(ne, sw)
}
/// Construct a rectangle from its south-east corner and size.
pub fn from_corner_se(se: Vec2, size: Vec2) -> Self {
pub fn from_se(se: Vec2, size: Vec2) -> Self {
let nw = se - (size - 1);
Self::from_nw_se(nw, se)
}

View file

@ -0,0 +1,79 @@
use image::RgbImage;
use taffy::{AvailableSpace, NodeId, Point, Size, TaffyResult, TaffyTree};
use crate::{Rect, Vec2, View, Widget};
fn point_to_vec2(point: Point<f32>) -> Vec2 {
Vec2::new(point.x as i32, point.y as i32)
}
fn size_to_vec2(size: Size<f32>) -> Vec2 {
Vec2::new(size.width as i32, size.height as i32)
}
fn layout(
tree: &mut TaffyTree<Box<dyn Widget>>,
root: NodeId,
available: Size<AvailableSpace>,
) -> TaffyResult<()> {
tree.enable_rounding(); // Just to make sure
tree.compute_layout_with_measure(root, available, |known, available, _node, context| {
if let Some(widget) = context {
widget.size(known, available)
} else {
Size::ZERO
}
})
}
fn render_to_view(
tree: &mut TaffyTree<Box<dyn Widget>>,
node: NodeId,
view: &mut View<'_>,
) -> anyhow::Result<()> {
let layout = tree.layout(node)?;
let area = Rect::from_nw(point_to_vec2(layout.location), size_to_vec2(layout.size));
let mut view = view.dup().zoom(area);
// First pass
if let Some(ctx) = tree.get_node_context_mut(node) {
ctx.draw_below(&mut view)?;
}
// Render children
let mut children = vec![];
for child in tree.children(node)? {
let order = tree.layout(child)?.order;
children.push((order, child));
}
children.sort_unstable_by_key(|(order, _)| *order);
for (_, child) in children {
render_to_view(tree, child, &mut view)?;
}
// Second pass
if let Some(ctx) = tree.get_node_context_mut(node) {
ctx.draw_above(&mut view)?;
}
Ok(())
}
pub fn render(
tree: &mut TaffyTree<Box<dyn Widget>>,
root: NodeId,
available: Size<AvailableSpace>,
) -> anyhow::Result<RgbImage> {
layout(tree, root, available)?;
let layout = tree.layout(root)?;
assert_eq!(layout.location.x, 0.0);
assert_eq!(layout.location.y, 0.0);
// TODO Check how taffy treats the border?
let (width, height) = size_to_vec2(layout.size).to_u32();
let mut image = RgbImage::new(width, height);
render_to_view(tree, root, &mut View::new(&mut image))?;
Ok(image)
}