use std::ops::{Add, Sub}; use crate::Vec2; #[derive(Clone, Copy, PartialEq, Eq)] pub struct Rect { north: i32, south: i32, west: i32, east: i32, } impl Rect { /// A zero-sized rectangle located at the origin. pub const ZERO: Self = Self::new(0, 0, -1, -1); /// Whenever a rectangle is constructed, this function must be used. This /// ensures invariants are always checked. const fn new(north: i32, south: i32, west: i32, east: i32) -> Self { let result = Self { north, south, west, east, }; let size = result.size(); assert!(size.x >= 0); assert!(size.y >= 0); result } /// Construct a rectangle that is a bounding box around two points. /// /// It is not possible to construct a rectangle with a width or height of 0 /// through this method. Use one of the other constructor functions instead. pub fn from_points(a: Vec2, b: Vec2) -> Self { Self::new(a.y.min(b.y), a.y.max(b.y), a.x.min(b.x), a.x.max(b.x)) } /// Construct a rectangle from its north-west and south-east corners. pub const fn from_nw_se(nw: Vec2, se: Vec2) -> Self { Self::new(nw.y, se.y, nw.x, se.x) } /// Construct a rectangle from its north-east and south-west corners. pub const fn from_ne_sw(ne: Vec2, sw: Vec2) -> Self { Self::new(ne.y, sw.y, sw.x, ne.x) } /// Construct a rectangle from its north-west corner and size. pub fn from_nw(nw: Vec2, size: Vec2) -> Self { let se = nw + (size - 1); Self::from_nw_se(nw, se) } /// Construct a rectangle from its north-east corner and size. pub fn from_ne(ne: Vec2, size: Vec2) -> Self { let sw = ne + (size - 1).neg_x(); Self::from_ne_sw(ne, sw) } /// Construct a rectangle from its south-west corner and size. pub fn from_sw(sw: Vec2, size: Vec2) -> Self { let ne = sw + (size - 1).neg_y(); Self::from_ne_sw(ne, sw) } /// Construct a rectangle from its south-east corner and size. pub fn from_se(se: Vec2, size: Vec2) -> Self { let nw = se - (size - 1); Self::from_nw_se(nw, se) } pub const fn corner_nw(&self) -> Vec2 { Vec2::new(self.west, self.north) } pub const fn corner_ne(&self) -> Vec2 { Vec2::new(self.east, self.north) } pub const fn corner_sw(&self) -> Vec2 { Vec2::new(self.west, self.south) } pub const fn corner_se(&self) -> Vec2 { Vec2::new(self.east, self.south) } pub const fn size(&self) -> Vec2 { Vec2::new(self.east - self.west + 1, self.south - self.north + 1) } } impl Add for Rect { type Output = Self; fn add(self, rhs: Vec2) -> Self::Output { Self::new( self.north + rhs.y, self.south + rhs.y, self.west + rhs.x, self.east + rhs.x, ) } } impl Sub for Rect { type Output = Self; fn sub(self, rhs: Vec2) -> Self::Output { Self::new( self.north - rhs.y, self.south - rhs.y, self.west - rhs.x, self.east - rhs.x, ) } }