Start reimplementing worker
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2 changed files with 3 additions and 141 deletions
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//! Coordinate performing runs across servers.
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use std::time::Duration;
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use time::OffsetDateTime;
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use tokio::sync::mpsc;
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struct Server {
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name: String,
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poke: mpsc::UnboundedSender<()>,
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}
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pub struct Coordinator {
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servers: Vec<Server>,
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active: usize,
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active_since: OffsetDateTime,
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busy: bool,
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}
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impl Coordinator {
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pub fn new() -> Self {
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Self {
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servers: vec![],
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active: 0,
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active_since: OffsetDateTime::now_utc(),
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busy: false,
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}
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}
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pub fn register(&mut self, name: String, poke: mpsc::UnboundedSender<()>) {
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// TODO Assert that no duplicate names exist?
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self.servers.push(Server { name, poke });
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}
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pub fn active(&self, name: &str) -> ActiveInfo {
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let active_server = self.servers.get(self.active);
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let active = active_server.filter(|s| s.name == name).is_some();
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ActiveInfo {
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active,
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active_since: self.active_since,
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busy: self.busy,
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}
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}
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pub fn look_busy(&mut self, name: &str) {
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// Check just to prevent weird shenanigans
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if !self.active(name).active {
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return;
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}
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self.busy = true;
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}
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pub fn move_to_next_server(&mut self, name: &str) {
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// Check just to prevent weird shenanigans
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if !self.active(name).active {
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return;
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}
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// At least one server (the current one) must be registered according to
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// the previous check
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assert!(!self.servers.is_empty());
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self.active += 1;
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self.active %= self.servers.len();
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self.active_since = OffsetDateTime::now_utc();
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self.busy = false;
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// When the worker seeks work and a queue is idle, the next server
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// should be queried immediately. Otherwise, we'd introduce lots of
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// delay in the multi-server case were most queues are empty.
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//
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// However, if all server's queues were empty, this would generate a
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// slippery cycle of requests that the worker sends as quickly as
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// possible, only limited by the roundtrip time. Because we don't want
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// this, we let the first task wait its full timeout. Effectively, this
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// results in iterations starting at least the ping delay apart, which
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// is pretty much what we want.
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//
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// The way this is implemented currently is sub-optimal however: If the
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// chain takes even a fraction longer than the previous iteration, tasks
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// will send two requests back-to-back: The first because their ping
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// timeout ran out, and the second because they were poked. So far, I
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// haven't been able to think of an elegant solution for this.
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if self.active > 0 {
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let _ = self.servers[self.active].poke.send(());
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct ActiveInfo {
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pub active: bool,
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pub active_since: OffsetDateTime,
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pub busy: bool,
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}
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impl ActiveInfo {
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pub fn in_batch(&self, batch_duration: Duration) -> bool {
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let batch_end = self.active_since + batch_duration;
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let now = OffsetDateTime::now_utc();
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now <= batch_end
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}
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}
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