Start runs and coordinate with server

This commit is contained in:
Joscha 2023-08-12 02:16:02 +02:00
parent f79468c871
commit b23fc6460f
6 changed files with 296 additions and 32 deletions

View file

@ -7,11 +7,15 @@ use tracing::{debug, info_span, warn, Instrument};
use crate::{
config::{Config, WorkerServerConfig},
id,
shared::{WorkerRequest, WorkerStatus},
shared::{FinishedRun, ServerResponse, WorkerRequest, WorkerStatus},
somehow,
worker::run::{self, FullRunStatus},
};
use super::coordinator::Coordinator;
use super::{
coordinator::{ActiveInfo, Coordinator},
run::Run,
};
pub struct Server {
name: String,
@ -20,6 +24,9 @@ pub struct Server {
coordinator: Arc<Mutex<Coordinator>>,
client: Client,
secret: String,
// TODO Cache bench dir
run: Option<(Arc<Mutex<Run>>, mpsc::UnboundedSender<()>)>,
}
impl Server {
@ -36,16 +43,19 @@ impl Server {
coordinator,
client: Client::new(),
secret: id::random_worker_secret(),
run: None,
}
}
pub async fn run(&mut self) {
// Register with coordinator
let (poke_tx, mut poke_rx) = mpsc::unbounded_channel();
self.coordinator
.lock()
.unwrap()
.register(self.name.clone(), poke_tx.clone());
// Main loop
let name = self.name.clone();
async {
loop {
@ -54,37 +64,147 @@ impl Server {
Err(e) => warn!("Error talking to server:\n{e:?}"),
}
// Wait for poke or until the ping delay elapses. If we get
// poked while pinging the server, this will not wait and we'll
// immediately do another ping.
let _ = tokio::time::timeout(self.config.worker_ping_delay, poke_rx.recv()).await;
// Empty queue in case we were poked more than once. This can
// happen for example if we get poked multiple times while
// pinging the server.
while poke_rx.try_recv().is_ok() {}
self.wait_until_next_ping(&mut poke_rx).await;
}
}
.instrument(info_span!("worker", name))
.await;
}
async fn ping(&self) -> somehow::Result<()> {
debug!("Pinging");
async fn wait_until_next_ping(&self, poke_rx: &mut mpsc::UnboundedReceiver<()>) {
// Wait for poke or until the ping delay elapses. If we get poked while
// pinging the server, this will not wait and we'll immediately do
// another ping.
let _ = tokio::time::timeout(self.config.worker_ping_delay, poke_rx.recv()).await;
// Empty queue in case we were poked more than once. This can happen for
// example if we get poked multiple times while pinging the server.
while poke_rx.try_recv().is_ok() {}
}
async fn ping(&mut self) -> somehow::Result<()> {
debug!("Pinging server");
let info = self.coordinator.lock().unwrap().active(&self.name);
if info.active {
self.ping_active(info).await?;
} else {
self.ping_inactive(info).await?;
}
Ok(())
}
async fn ping_inactive(&self, info: ActiveInfo) -> somehow::Result<()> {
assert!(self.run.is_none());
let status = match info.busy {
true => WorkerStatus::Busy,
false => WorkerStatus::Idle,
};
self.request(status, false, None).await?;
Ok(())
}
async fn ping_active(&mut self, info: ActiveInfo) -> somehow::Result<()> {
let run = self
.run
.as_ref()
.map(|(r, _)| r.lock().unwrap().clone().into_full_status())
.unwrap_or(FullRunStatus::Aborted);
let unfinished = matches!(run, FullRunStatus::Unfinished(_));
let aborted = matches!(run, FullRunStatus::Aborted);
let in_batch = info.in_batch(self.config.worker_batch_duration);
let (status, submit_work) = match run {
FullRunStatus::Unfinished(run) => (WorkerStatus::Working(run), None),
FullRunStatus::Finished(run) => (WorkerStatus::Idle, Some(run)),
FullRunStatus::Aborted => (WorkerStatus::Idle, None),
};
let request_work = in_batch && !unfinished;
let response = self.request(status, request_work, submit_work).await;
if response.is_err() && aborted {
// We have nothing important going on, let's defer to the next
// server and hope this one will respond again soon.
self.coordinator
.lock()
.unwrap()
.move_to_next_server(&self.name);
// Return explicitly to ensure we don't continue to the rest of the
// function in the false belief that we're active. Oh, and don't
// swallow the error.
response?;
return Ok(());
}
let response = response?;
// Clean up self.run if we no longer need it
if !unfinished {
// We can get rid of finished runs since we just successfully sent
// the server the results.
self.run = None;
}
// Abort run if server says so
if response.abort_work {
if let Some((_, abort_tx)) = &self.run {
let _ = abort_tx.send(());
}
}
// Start work (but only if we requested it)
if let Some(work) = response.work.filter(|_| request_work) {
assert!(!unfinished);
assert!(self.run.is_none());
let run = Arc::new(Mutex::new(Run::new(work.hash)));
let (abort_tx, abort_rx) = mpsc::unbounded_channel();
self.run = Some((run.clone(), abort_tx));
self.coordinator.lock().unwrap().look_busy(&self.name);
tokio::spawn(run::run(run, abort_rx, work.bench));
}
// Finally, advance to the next server if it makes sense to do so
if self.run.is_none() {
self.coordinator
.lock()
.unwrap()
.move_to_next_server(&self.name);
}
Ok(())
}
async fn request(
&self,
status: WorkerStatus,
request_work: bool,
submit_work: Option<FinishedRun>,
) -> somehow::Result<ServerResponse> {
let url = format!("{}api/worker/status", self.server_config.url);
let request = WorkerRequest {
info: None,
secret: self.secret.clone(),
status: WorkerStatus::Idle,
request_work: false,
submit_work: None,
status,
request_work,
submit_work,
};
let url = format!("{}api/worker/status", self.server_config.url);
self.client
let response = self
.client
.post(url)
.basic_auth(&self.config.worker_name, Some(&self.server_config.token))
.json(&request)
.send()
.await?
.json::<ServerResponse>()
.await?;
Ok(())
Ok(response)
}
}