Reorganize

This commit is contained in:
Joscha 2018-10-23 13:30:32 +00:00
parent 36e90895f0
commit 15c547fe5e
9 changed files with 343 additions and 166 deletions

View file

@ -5,21 +5,19 @@ module TaskMachine.UI
import qualified Brick as B
import qualified Brick.Themes as B
import Control.Monad.Trans
import qualified Data.Vector as V
import qualified Graphics.Vty.Input.Events as VTY
import TaskMachine.Options
import TaskMachine.UI.Behaviors
import TaskMachine.UI.Popup
import TaskMachine.UI.Stuff
import TaskMachine.UI.TaskList
import TaskMachine.UI.Types
{- Rendering -}
drawTaskList :: UIState -> B.Widget RName
drawTaskList s = renderTaskList (taskEdit s) True (tasks s)
drawTaskList s = renderTaskList (editor s) True (tasks s)
drawUIState :: UIState -> [B.Widget RName]
drawUIState s@UIState{errorPopup=Just p} = [renderPopup p, drawTaskList s]
@ -27,27 +25,13 @@ drawUIState s = [drawTaskList s]
{- Updating the state -}
closeBehavior :: (UIState -> VTY.Event -> NewState) -> UIState -> VTY.Event -> NewState
closeBehavior _ s (VTY.EvKey VTY.KEsc []) = B.halt s
closeBehavior _ s (VTY.EvKey (VTY.KChar 'q') []) = B.halt s
closeBehavior f s e = f s e -- wrapper around another behavior
popupBehavior :: Popup RName (UIState -> NewState) -> UIState -> VTY.Event -> NewState
popupBehavior p s (VTY.EvKey VTY.KEnter []) =
case popupSelection p of
Nothing -> B.continue s{errorPopup=Nothing}
Just action -> action s{errorPopup=Nothing}
popupBehavior p s e = do
newPopup <- handlePopupEvent e p
B.continue s{errorPopup=Just newPopup}
selectBehavior :: UIState -> VTY.Event -> NewState
-- Deal with popup if there is one
selectBehavior s@UIState{errorPopup=Just p} e = popupBehavior p s e
-- Under the assumption that tasks can only be edited while the task list is focused, edit a task
selectBehavior s@UIState{taskEdit=Just edit} e = taskEditBehavior edit s e
-- If nothing immediately jumps out at you, see which part has focus.
selectBehavior s e = closeBehavior taskListBehavior s e
selectBehavior s@UIState{errorPopup=Just p} e = closeModifier (popupBehavior p) s e
-- Continue editing task if previously editing a task
selectBehavior s@UIState{editor=Just edit} e = taskEditBehavior edit s e
-- Default task list behavior
selectBehavior s e = closeModifier taskListBehavior s e
updateUIState :: UIState -> B.BrickEvent RName () -> NewState
updateUIState s (B.VtyEvent e) = selectBehavior s e
@ -55,15 +39,12 @@ updateUIState s _ = B.continue s
{- Starting the app -}
startEvent :: UIState -> B.EventM RName UIState
startEvent = liftIO . loadTasks
myApp :: B.App UIState () RName
myApp = B.App
{ B.appDraw = drawUIState
, B.appChooseCursor = B.showFirstCursor
, B.appHandleEvent = updateUIState
, B.appStartEvent = startEvent
, B.appStartEvent = actionLoad
, B.appAttrMap = const (B.themeToAttrMap defaultTheme)
}
@ -72,5 +53,5 @@ startUIState o = UIState
{ options = o
, errorPopup = Nothing
, tasks = taskList RTaskList V.empty
, taskEdit = Nothing
, editor = Nothing
}