Clean up old stuff
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efeeef39eb
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4 changed files with 27 additions and 355 deletions
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@ -5,103 +5,44 @@ module TaskMachine.UI
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) where
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import qualified Brick as B
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import qualified Brick.Focus as B
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import qualified Brick.Themes as B
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import qualified Data.Vector as V
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import qualified Graphics.Vty.Input.Events as VTY
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import TaskMachine.LTask
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import TaskMachine.Options
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import TaskMachine.UI.Behaviors.TaskEdit
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import TaskMachine.UI.Behaviors.TaskList
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import TaskMachine.UI.Popup
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import TaskMachine.UI.TaskList
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import TaskMachine.UI.Types
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{- Rendering -}
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placeholderTopBar :: B.Widget n
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placeholderTopBar = B.str "Prune | Reload | Search: " B.<+> B.vLimit 1 (B.fill '_')
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placeholderNewTask :: B.Widget RName
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placeholderNewTask = B.str "New: " B.<+> B.vLimit 1 (B.fill '_')
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drawTaskList :: Bool -> UIState -> B.Widget RName
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drawTaskList focused s = renderTaskList (taskEdit s) focused (tasks s)
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drawBaseLayer :: UIState -> B.Widget RName
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drawBaseLayer s = B.vBox [placeholderTopBar, drawTaskList True s, placeholderNewTask]
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drawTaskList :: UIState -> B.Widget RName
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drawTaskList s = renderTaskList (taskEdit s) True (tasks s)
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drawUIState :: UIState -> [B.Widget RName]
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drawUIState s@UIState{errorPopup=Just p} = [renderPopupOk p, drawBaseLayer s]
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drawUIState s = [drawBaseLayer s]
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{- Actions -}
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loadTasks :: UIState -> IO UIState
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loadTasks s = do
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let file = oTodofile $ options s
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result <- loadLTasks file
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case result of
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-- TODO: Improve error handling when loading files
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Left errorMessage -> pure s{errorPopup=Just $ popupOk "Error loading tasks" errorMessage}
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Right ltasks -> pure s{tasks=taskList RTaskList ltasks}
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--drawUIState s@UIState{errorPopup=Just p} = [renderPopupOk p, drawTaskList s]
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drawUIState s = [drawTaskList s]
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{- Updating the state -}
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rootBehavior :: UIState -> VTY.Event -> NewState
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rootBehavior s _ = B.continue s
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closeBehavior :: (UIState -> VTY.Event -> NewState) -> UIState -> VTY.Event -> NewState
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closeBehavior _ s (VTY.EvKey VTY.KEsc []) = B.halt s
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closeBehavior _ s (VTY.EvKey (VTY.KChar 'q') []) = B.halt s
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closeBehavior f s e = f s e -- wrapper around another behavior
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focusBehavior :: (UIState -> VTY.Event -> NewState) -> UIState -> VTY.Event -> NewState
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focusBehavior _ s (VTY.EvKey (VTY.KChar '\t') []) = B.continue $ bigFocusNext s
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focusBehavior _ s (VTY.EvKey VTY.KBackTab []) = B.continue $ bigFocusPrev s
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focusBehavior f s e = f s e -- wrapper around another behavior
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selectBehavior :: UIState -> VTY.Event -> NewState
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-- Deal with popup if there is one
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selectBehavior s@UIState{errorPopup=Just popup} e = undefined popup s e
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--selectBehavior s@UIState{errorPopup=Just popup} e = undefined popup s e
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-- Under the assumption that tasks can only be edited while the task list is focused, edit a task
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selectBehavior s@UIState{taskEdit=Just edit} e = taskEditBehavior edit s e
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-- If nothing immediately jumps out at you, see which part has focus.
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selectBehavior s e =
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case B.focusGetCurrent (focus s) of
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Just BRTopBar -> closeBehavior (focusBehavior rootBehavior) s e
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Just BRTaskList -> closeBehavior (focusBehavior taskListBehavior) s e
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Just BRNewTask -> closeBehavior (focusBehavior rootBehavior) s e
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Nothing -> closeBehavior (focusBehavior rootBehavior) s e
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selectBehavior s e = closeBehavior taskListBehavior s e
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updateUIState :: UIState -> B.BrickEvent RName () -> NewState
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updateUIState s (B.VtyEvent e) = selectBehavior s e
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updateUIState s _ = B.continue s
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{-
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updateUIState :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
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-- Closing error popup
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updateUIState s@UIState{errorPopup=Just _} (B.VtyEvent (VTY.EvKey VTY.KEnter [])) = B.continue s{errorPopup=Nothing}
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updateUIState s@UIState{errorPopup=Just _} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.continue s{errorPopup=Nothing}
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--updateUIState s@UIState{errorPopup=Just p} (B.VtyEvent e) = do
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-- newPopup <- handlePopupEvent e p
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-- B.continue s{errorPopup=Just newPopup}
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updateUIState s e =
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case B.focusGetCurrent (focus s) of
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Nothing -> B.halt s
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(Just BRTopBar) -> placeholderUpdate s e
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--(Just BRTaskList) -> updateTaskList s e
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(Just BRTaskList) -> placeholderUpdate s e
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(Just BRNewTask) -> placeholderUpdate s e
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placeholderUpdate :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
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placeholderUpdate s (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
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placeholderUpdate s (B.VtyEvent (VTY.EvKey (VTY.KChar '\t') [])) = B.continue $ bigFocusNext s
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placeholderUpdate s (B.VtyEvent (VTY.EvKey VTY.KBackTab [])) = B.continue $ bigFocusPrev s
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placeholderUpdate s _ = B.continue s
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-}
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{- Starting the app -}
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myApp :: B.App UIState () RName
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@ -116,8 +57,7 @@ myApp = B.App
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startUIState :: Options -> UIState
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startUIState o = UIState
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{ options = o
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, focus = B.focusRing [BRTaskList, BRNewTask, BRTopBar]
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, errorPopup = Nothing
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--, errorPopup = Nothing
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, tasks = taskList RTaskList V.empty
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, taskEdit = Nothing
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}
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@ -28,7 +28,7 @@ taskEditBehavior edit s (VTY.EvKey VTY.KHome []) = B.continue s{taskEdit=Just (
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taskEditBehavior edit s (VTY.EvKey VTY.KEnd []) = B.continue s{taskEdit=Just (B.applyEdit T.gotoEOL edit)}
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taskEditBehavior edit s (VTY.EvKey VTY.KEnter []) = do
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let newState = finishEdit edit s
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liftIO $ saveUIState newState
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liftIO $ saveTasks newState
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B.continue newState
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taskEditBehavior edit s e = do
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newEdit <- B.handleEditorEvent e edit
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@ -9,23 +9,15 @@ module TaskMachine.UI.TaskList
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, taskListModify
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) where
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--import Data.Void
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import qualified Brick as B
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import qualified Brick.Widgets.Edit as B
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import qualified Brick.Widgets.List as B
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import qualified Data.Vector as V
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import qualified Graphics.Vty as VTY
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--import qualified Brick.Focus as B
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--import qualified Data.Text.Zipper as T
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--import Text.Megaparsec
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import TaskMachine.LTask
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import TaskMachine.Task
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import TaskMachine.UI.Task
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--import TaskMachine.Options
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--import TaskMachine.UI.Popup
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--import TaskMachine.UI.Types
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data TaskList n = TaskList
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{ visibleTasks :: B.List n LTask
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@ -69,165 +61,3 @@ taskListModify :: (Task -> Task) -> TaskList n -> TaskList n
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taskListModify f tl =
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let list = B.listModify (modifyLTask f) (visibleTasks tl)
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in tl{visibleTasks=list}
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{-
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{- Managing the tasks -}
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allTasks :: UIState -> V.Vector LTask
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allTasks s =
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let visible = B.listElements $ taskList s
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invisible = invisibleTasks s
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in visible <> invisible
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newTaskList :: V.Vector LTask -> B.List RName LTask
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newTaskList ltasks = B.list RTaskList ltasks 1
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-- TODO: Catch errors when loading tasks
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loadTasks :: UIState -> IO UIState
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loadTasks s = do
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let file = oTodofile $ options s
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result <- loadLTasks file
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case result of
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Left errorMessage -> pure s{errorPopup=Just $ popupOk "Error loading tasks" errorMessage}
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Right ltasks -> pure s{taskList=newTaskList ltasks, invisibleTasks=V.empty}
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-- TODO: Catch errors when saving tasks
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saveTasks :: UIState -> IO UIState
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saveTasks s = do
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let file = oTodofile $ options s
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ltasks = allTasks s
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saveLTasks file ltasks
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pure s
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filterTasks :: (Task -> Bool) -> UIState -> UIState
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filterTasks f s =
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let (yes, no) = V.partition (f . toTask) (allTasks s)
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in s{taskList=newTaskList yes, invisibleTasks=no}
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{- Rendering -}
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renderLTask :: Maybe (B.Editor String RName) -> Bool -> LTask -> B.Widget RName
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renderLTask _ False ltask = renderTask $ toTask ltask
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renderLTask Nothing True ltask = renderTask $ toTask ltask
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renderLTask _ _ _ = undefined
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--renderLTask (Just edit) True _ = B.renderEditor (B.str . unlines) True edit
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renderTaskList :: UIState -> B.Widget RName
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renderTaskList s =
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let inFocus = B.focusGetCurrent (focus s) == Just BRTaskList
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in B.renderList (renderLTask Nothing) inFocus (taskList s)
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{- Updating state -}
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taskListBehavior :: UIState -> VTY.Event -> NewState
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taskListBehavior = undefined
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updateTaskList :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
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updateTaskList = undefined
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-}
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{-
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widgetPriority :: B.AttrName -> Maybe Priority -> B.Widget n
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widgetPriority _ Nothing = B.emptyWidget
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widgetPriority highlight (Just prio) =
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let attrName = highlight <> "priority" <> B.attrName [priorityToChar prio]
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text = formatPriority prio ++ " "
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in B.withAttr attrName $ B.str text
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widgetDescription :: B.AttrName -> String -> B.Widget n
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widgetDescription highlight desc =
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let attrName = highlight <> "description"
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in B.withAttr attrName $ B.str desc
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renderLTask :: Bool -> LTask -> B.Widget RName
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renderLTask highlight (LTask _ Task{..}) =
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let attrHighlight = if highlight then "highlight" else "normal"
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wCompleted = B.str $ if taskCompleted then "x " else " "
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wPriority = widgetPriority attrHighlight taskPriority
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wDescription = widgetDescription attrHighlight taskDescription
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in B.hBox [wCompleted, wPriority, wDescription]
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-}
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--type Editor = B.Editor String RName
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--type TaskList = B.List RName LTask
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{- Editing tasks -}
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{-
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toEditText :: Task -> String
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toEditText Task{taskPriority=Nothing, taskDescription=d} = descriptionToString d
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toEditText Task{taskPriority=Just p, taskDescription=d} = formatPriority p ++ " " ++ descriptionToString d
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pEditText :: Parser (Maybe Priority, String)
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pEditText = undefined
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--pEditText = do
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-- prio <- maybeParse (andSpace pPriority)
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-- notFollowedBy (andSpace pDates)
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-- desc <- untilEndOfLine
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-- pure (prio, desc)
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parseEditText :: String -> Either (ParseError Char Void) (Maybe Priority, String)
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parseEditText = parse pEditText "edited task"
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-}
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{- Updating state -}
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{-
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startEdit :: UIState -> UIState
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startEdit s =
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case B.listSelectedElement (taskList s) of
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Nothing -> s
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Just (_, LTask _ t) ->
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let edit = B.editor RTaskEdit (Just 1) (toEditText t)
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in s{taskEdit=Just edit}
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finishEdit :: UIState -> UIState
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finishEdit s@UIState{taskEdit=Just edit} =
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case B.getEditContents edit of
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[line] -> case parseEditText line of
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Right (prio, desc) ->
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--let changeTask (LTask n t) = LTask n t{taskPriority=prio, taskDescription=desc}
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let changeTask (LTask n t) = LTask n t{taskPriority=prio, taskDescription=undefined desc}
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newList = B.listModify changeTask (taskList s)
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in s{taskList=newList, taskEdit=Nothing}
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Left parseError -> s{errorPopup=Just $ popup "Parse error" (parseErrorTextPretty parseError)}
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_ -> s{errorPopup=Just $ popup "Empty editor" "Enter a task description."}
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finishEdit s = s
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updateEditor :: B.Editor String RName -> VTY.Event -> B.EventM RName (B.Editor String RName)
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updateEditor edit (VTY.EvKey VTY.KHome []) = pure $ B.applyEdit T.gotoBOL edit
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updateEditor edit (VTY.EvKey VTY.KEnd []) = pure $ B.applyEdit T.gotoEOL edit
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updateEditor edit e = B.handleEditorEvent e edit
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updateTaskList :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
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-- Exit application
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
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-- Test stuff
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updateTaskList s e = do
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let changeTask (LTask n t) = LTask n t{taskDescription=show e}
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newList = B.listModify changeTask (taskList s)
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B.continue s{taskList=newList}
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-- Scroll focus
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updateTaskList s (B.VtyEvent (VTY.EvKey VTY.KBackTab [])) = B.continue $ bigFocusPrev s
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updateTaskList s (B.VtyEvent (VTY.EvKey (VTY.KChar '\t') [])) = B.continue $ bigFocusNext s
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-- Start editing the current task
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey (VTY.KChar 'e') [])) = B.continue $ startEdit s
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-- Update the task list
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent e) = do
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newList <- B.handleListEventVi B.handleListEvent e (taskList s)
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B.continue s{taskList=newList}
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-- Exit the editor (losing all changes)
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updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.continue $ s{taskEdit=Nothing}
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-- Exit the editor (keeping all changes)
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updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEnter [])) = B.continue $ finishEdit s
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-- Update the editor
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updateTaskList s@UIState{taskEdit=Just edit} (B.VtyEvent e) = do
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newTaskEdit <- updateEditor edit e
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B.continue s{taskEdit=Just newTaskEdit}
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-- Catch everything else
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updateTaskList s _ = B.halt s
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--updateTaskList list (Just editor) (B.VtyEvent e) = (,) <$> const list <*> B.handleEditorEvent e editor
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-}
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@ -6,151 +6,43 @@
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module TaskMachine.UI.Types
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( RName(..)
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, BigRing(..)
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--, SmallRing(..)
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-- * Popups
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--, Popup
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--, popup
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--, renderPopup
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--, handlePopupEvent
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-- * UI state
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, UIState(..)
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, NewState
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, bigFocusNext, bigFocusPrev
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--, smallFocusNext, smallFocusPrev
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, defaultTheme
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, saveUIState
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, loadTasks
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, saveTasks
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) where
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import qualified Brick as B
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import qualified Brick.Focus as B
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import qualified Brick.Themes as B
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import qualified Brick.Widgets.Dialog as B
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import qualified Brick.Widgets.Edit as B
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import qualified Brick.Widgets.List as B
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import qualified Graphics.Vty as VTY
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--import qualified Data.Vector as V
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import TaskMachine.LTask
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import TaskMachine.Options
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import TaskMachine.UI.Popup
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import TaskMachine.UI.Task
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import TaskMachine.UI.TaskList
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-- | Resource names
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data RName
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= RSearchEdit
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| RTaskList
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= RTaskList
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| RTaskEdit
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| RNewEdit
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deriving (Eq, Show, Ord)
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data BigRing
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= BRTopBar
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| BRTaskList
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| BRNewTask
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deriving (Eq)
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{-
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data SmallRing
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= SRPurge
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| SRReload
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| SRSearch
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deriving (Eq)
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-}
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{- Popup -}
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{-
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data Popup = Popup (B.Dialog ()) (B.Widget RName)
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popup :: String -> String -> Popup
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popup title content =
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let dialog = B.dialog (Just title) (Just (0,[("OK",())])) 70 -- with a min terminal width of 80
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widget = B.str content
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in Popup dialog widget
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renderPopup :: Popup -> B.Widget RName
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renderPopup (Popup dialog widget) = B.renderDialog dialog widget
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handlePopupEvent :: VTY.Event -> Popup -> B.EventM RName Popup
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handlePopupEvent e (Popup dialog widget) = Popup <$> B.handleDialogEvent e dialog <*> pure widget
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-}
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{- UI state -}
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data UIState = UIState
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{ options :: Options -- includes todo file and other config
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, focus :: B.FocusRing BigRing -- focus on the top, middle or bottom part
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-- popups
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, errorPopup :: Maybe (PopupOk RName)
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-- tasks
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, tasks :: TaskList RName
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, taskEdit :: Maybe (B.Editor String RName)
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{ options :: Options -- includes todo file and other config
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--, errorPopup :: Maybe (PopupOk RName)
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, tasks :: TaskList RName
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, taskEdit :: Maybe (B.Editor String RName)
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}
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type NewState = B.EventM RName (B.Next UIState)
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{-
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, focus :: B.FocusRing BigRing
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-- ^ 'B.FocusRing' for tab navigation
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--, focusTopBar :: B.FocusRing SmallRing
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-- ^ 'B.FocusRing' for the top bar, for ← and → arrow key navigation
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, errorPopup :: Maybe Popup
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-- TOP BAR
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--, searchEdit :: B.Editor String RName
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-- ^ Content of the search field
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-- TASK LIST
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, taskList :: B.List RName LTask
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-- ^ List to display tasks
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, invisibleTasks :: V.Vector LTask
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-- ^ All tasks that aren't displayed in the taskList due to search filters
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, taskEdit :: Maybe (B.Editor String RName)
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-- ^ Task currently being edited
|
||||
|
||||
-- NEW TASK
|
||||
--, newEdit :: B.Editor String RName
|
||||
-- ^ "New task" text field at the bottom
|
||||
}
|
||||
|
||||
-- | Create a starting UI state
|
||||
startUIState :: V.Vector LTask -> UIState
|
||||
startUIState ltasks = UIState
|
||||
{ focus = B.focusRing [BRTaskList, BRNewTask, BRTopBar]
|
||||
--, focusTopBar = B.focusRing [SRPrune, SRReload, SRSearch]
|
||||
, errorPopup = Nothing
|
||||
--, searchEdit = B.editor RSearchEdit (Just 1) ""
|
||||
, taskList = B.list RTaskList ltasks 1
|
||||
, invisibleTasks = V.empty
|
||||
, taskEdit = Nothing
|
||||
--, newEdit = B.editor RNewEdit (Just 1) ""
|
||||
}
|
||||
-}
|
||||
|
||||
bigFocusNext :: UIState -> UIState
|
||||
bigFocusNext s = s{focus=B.focusNext (focus s)}
|
||||
|
||||
bigFocusPrev :: UIState -> UIState
|
||||
bigFocusPrev s = s{focus=B.focusPrev (focus s)}
|
||||
|
||||
{-
|
||||
smallFocusNext :: UIState -> UIState
|
||||
smallFocusNext s = s{focusTopBar=B.focusNext (focusTopBar s)}
|
||||
|
||||
smallFocusPrev :: UIState -> UIState
|
||||
smallFocusPrev s = s{focusTopBar=B.focusPrev (focusTopBar s)}
|
||||
-}
|
||||
|
||||
defaultTheme :: B.Theme
|
||||
defaultTheme = B.newTheme VTY.defAttr
|
||||
[ (B.dialogAttr, none)
|
||||
|
|
@ -182,8 +74,18 @@ defaultTheme = B.newTheme VTY.defAttr
|
|||
st' = VTY.withStyle none
|
||||
none = VTY.defAttr
|
||||
|
||||
saveUIState :: UIState -> IO ()
|
||||
saveUIState s = do
|
||||
loadTasks :: UIState -> IO UIState
|
||||
loadTasks s = do
|
||||
let file = oTodofile $ options s
|
||||
result <- loadLTasks file
|
||||
case result of
|
||||
-- TODO: Improve error handling when loading files
|
||||
--Left errorMessage -> pure s{errorPopup=Just $ popupOk "Error loading tasks" errorMessage}
|
||||
Left errorMessage -> undefined errorMessage
|
||||
Right ltasks -> pure s{tasks=taskList RTaskList ltasks}
|
||||
|
||||
saveTasks :: UIState -> IO ()
|
||||
saveTasks s = do
|
||||
let filepath = oTodofile (options s)
|
||||
ltasks = taskListElements (tasks s)
|
||||
saveLTasks filepath ltasks
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue