Use own task format

This commit is contained in:
Joscha 2018-09-17 21:48:03 +00:00
parent ea87567455
commit 6fd0814057
12 changed files with 260 additions and 749 deletions

View file

@ -1,128 +0,0 @@
{-# LANGUAGE OverloadedStrings #-}
module TaskMachine.UI.TaskList where
import Data.Void
import qualified Brick as B
import qualified Brick.Focus as B
import qualified Brick.Widgets.Edit as B
import qualified Brick.Widgets.List as B
import qualified Data.Text.Zipper as T
import qualified Graphics.Vty as VTY
import Text.Megaparsec
import TaskMachine.LTask
import TaskMachine.Todotxt
import TaskMachine.UI.Types
{-
widgetPriority :: B.AttrName -> Maybe Priority -> B.Widget n
widgetPriority _ Nothing = B.emptyWidget
widgetPriority highlight (Just prio) =
let attrName = highlight <> "priority" <> B.attrName [priorityToChar prio]
text = formatPriority prio ++ " "
in B.withAttr attrName $ B.str text
widgetDescription :: B.AttrName -> String -> B.Widget n
widgetDescription highlight desc =
let attrName = highlight <> "description"
in B.withAttr attrName $ B.str desc
renderLTask :: Bool -> LTask -> B.Widget RName
renderLTask highlight (LTask _ Task{..}) =
let attrHighlight = if highlight then "highlight" else "normal"
wCompleted = B.str $ if taskCompleted then "x " else " "
wPriority = widgetPriority attrHighlight taskPriority
wDescription = widgetDescription attrHighlight taskDescription
in B.hBox [wCompleted, wPriority, wDescription]
-}
--type Editor = B.Editor String RName
--type TaskList = B.List RName LTask
{- Rendering -}
renderLTask :: Maybe (B.Editor String RName) -> Bool -> LTask -> B.Widget RName
renderLTask _ False (LTask _ t) = B.str $ formatTask t
renderLTask Nothing True (LTask _ t) = B.str $ formatTask t
renderLTask (Just edit) True _ = B.renderEditor (B.str . unlines) True edit
renderTaskList :: UIState -> B.Widget RName
renderTaskList s =
let inFocus = B.focusGetCurrent (focus s) == Just BRTaskList
in B.renderList (renderLTask (taskEdit s)) inFocus (taskList s)
{- Editing tasks -}
toEditText :: Task -> String
toEditText Task{taskPriority=Nothing, taskDescription=d} = d
toEditText Task{taskPriority=Just p, taskDescription=d} = formatPriority p ++ " " ++ d
pEditText :: Parser (Maybe Priority, String)
pEditText = (,) <$> maybeParse (andSpace pPriority) <*> untilEndOfLine
parseEditText :: String -> Either (ParseError Char Void) (Maybe Priority, String)
parseEditText = parse pEditText "edited task"
{- Updating state -}
startEdit :: UIState -> UIState
startEdit s =
case B.listSelectedElement (taskList s) of
Nothing -> s
Just (_, LTask _ t) ->
let edit = B.editor RTaskEdit (Just 1) (toEditText t)
in s{taskEdit=Just edit}
finishEdit :: UIState -> UIState
finishEdit s@UIState{taskEdit=Just edit} =
case B.getEditContents edit of
[line] -> case parseEditText line of
Right (prio, desc) ->
let changeTask (LTask n t) = LTask n t{taskPriority=prio, taskDescription=desc}
newList = B.listModify changeTask (taskList s)
in s{taskList=newList, taskEdit=Nothing}
Left parseError -> s{errorPopup=Just $ popup "Parse error" (parseErrorTextPretty parseError)}
_ -> s{errorPopup=Just $ popup "Empty editor" "Enter a task description."}
finishEdit s = s
updateEditor :: B.Editor String RName -> VTY.Event -> B.EventM RName (B.Editor String RName)
updateEditor edit (VTY.EvKey VTY.KHome []) = pure $ B.applyEdit T.gotoBOL edit
updateEditor edit (VTY.EvKey VTY.KEnd []) = pure $ B.applyEdit T.gotoEOL edit
updateEditor edit e = B.handleEditorEvent e edit
updateTaskList :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
-- Exit application
updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
{-
-- Test stuff
updateTaskList s e = do
let changeTask (LTask n t) = LTask n t{taskDescription=show e}
newList = B.listModify changeTask (taskList s)
B.continue s{taskList=newList}
-}
-- Scroll focus
updateTaskList s (B.VtyEvent (VTY.EvKey VTY.KBackTab [])) = B.continue $ bigFocusPrev s
updateTaskList s (B.VtyEvent (VTY.EvKey (VTY.KChar '\t') [])) = B.continue $ bigFocusNext s
-- Start editing the current task
updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey (VTY.KChar 'e') [])) = B.continue $ startEdit s
-- Update the task list
updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent e) = do
newList <- B.handleListEventVi B.handleListEvent e (taskList s)
B.continue s{taskList=newList}
-- Exit the editor (losing all changes)
updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.continue $ s{taskEdit=Nothing}
-- Exit the editor (keeping all changes)
updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEnter [])) = B.continue $ finishEdit s
-- Update the editor
updateTaskList s@UIState{taskEdit=Just edit} (B.VtyEvent e) = do
newTaskEdit <- updateEditor edit e
B.continue s{taskEdit=Just newTaskEdit}
-- Catch everything else
updateTaskList s _ = B.halt s
--updateTaskList list (Just editor) (B.VtyEvent e) = (,) <$> const list <*> B.handleEditorEvent e editor