Add some very basic task list interaction

This commit is contained in:
Joscha 2018-09-16 20:55:49 +00:00
parent b524441d9c
commit 902c23eb83
5 changed files with 108 additions and 14 deletions

View file

@ -1,14 +1,15 @@
{-# LANGUAGE RecordWildCards #-}
module TaskMachine.UI where
--import Data.Monoid
--
import qualified Brick as B
import qualified Brick.Themes as B
import qualified Brick.Widgets.List as B
import qualified Brick as B
import qualified Brick.Focus as B
import qualified Brick.Themes as B
import qualified Graphics.Vty.Input.Events as VTY
import TaskMachine.UI.NewTask
import TaskMachine.UI.TaskList
import TaskMachine.UI.TopBar
import TaskMachine.UI.Types
--import qualified Database.SQLite.Simple as DB
--import qualified Brick.Themes as B
@ -44,13 +45,33 @@ Edit _____________________________
-- [_] display loaded tasks in UI
drawUIState :: UIState -> [B.Widget RName]
drawUIState UIState{..} = [B.renderList (renderLTask taskEdit) True taskList]
drawUIState s =
let wTopBar = const placeholderTopBar
wTaskList = renderTaskList (taskList s) (taskEdit s)
wNewTask = const placeholderNewTask
in pure $ case B.focusGetCurrent (focus s) of
Nothing -> B.vBox [wTopBar False, wTaskList False, wNewTask False] -- should never happen
(Just BRTopBar) -> B.vBox [wTopBar True, wTaskList False, wNewTask False]
(Just BRTaskList) -> B.vBox [wTopBar False, wTaskList True, wNewTask False]
(Just BRNewTask) -> B.vBox [wTopBar False, wTaskList False, wNewTask True ]
updateUIState :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
updateUIState s e =
case B.focusGetCurrent (focus s) of
Nothing -> undefined
(Just BRTopBar) -> placeholderUpdate s e
(Just BRTaskList) -> updateTaskList s e
(Just BRNewTask) -> placeholderUpdate s e
placeholderUpdate :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
placeholderUpdate s (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
placeholderUpdate s _ = B.continue s
myApp :: B.Theme -> B.App UIState () RName
myApp theme = B.App
{ B.appDraw = drawUIState
, B.appChooseCursor = B.neverShowCursor
, B.appHandleEvent = B.resizeOrQuit
, B.appChooseCursor = B.showFirstCursor
, B.appHandleEvent = updateUIState
, B.appStartEvent = pure
, B.appAttrMap = const attrMap
}

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@ -0,0 +1,8 @@
module TaskMachine.UI.NewTask where
import qualified Brick as B
import TaskMachine.UI.Types
placeholderNewTask :: B.Widget RName
placeholderNewTask = B.str "New: " B.<+> B.vLimit 1 (B.fill '_')

View file

@ -1,9 +1,12 @@
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
module TaskMachine.UI.TaskList where
import qualified Brick as B
import qualified Brick.Widgets.Edit as B
import qualified Brick.Widgets.List as B
import qualified Graphics.Vty as VTY
import TaskMachine.LTask
import TaskMachine.Todotxt
@ -31,10 +34,49 @@ renderLTask highlight (LTask _ Task{..}) =
in B.hBox [wCompleted, wPriority, wDescription]
-}
--type Editor = B.Editor String RName
--type TaskList = B.List RName LTask
{- Rendering -}
renderLTask :: Maybe (B.Editor String RName) -> Bool -> LTask -> B.Widget RName
renderLTask _ False (LTask _ t) = B.withAttr normal $ B.str $ formatTask t
where normal = "normal" <> "priority"
renderLTask Nothing True (LTask _ t) = B.withAttr highlight $ B.str $ formatTask t
where highlight = "highlight" <> "priority"
renderLTask (Just edit) True _ = B.withAttr highlight $ B.renderEditor (B.str . unlines) True edit
where highlight = "highlight" <> "priority"
renderLTask _ False (LTask _ t) = B.withAttr "normal" $ B.str $ formatTask t
renderLTask Nothing True (LTask _ t) = B.withAttr "highlight" $ B.str $ formatTask t
renderLTask (Just edit) True _ = B.withAttr "highlight" $ B.renderEditor (B.str . unlines) True edit
renderTaskList :: B.List RName LTask -> Maybe (B.Editor String RName) -> Bool -> B.Widget RName
renderTaskList taskList edit focus = B.renderList (renderLTask edit) focus taskList
{- Updating state -}
updateTaskList :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
-- Exit application
updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
-- Scroll focus
updateTaskList s (B.VtyEvent (VTY.EvKey VTY.KBackTab [])) = B.continue $ bigFocusPrev s
updateTaskList s (B.VtyEvent (VTY.EvKey (VTY.KChar '\t') [])) = B.continue $ bigFocusNext s
-- Start editing the current task
updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey (VTY.KChar 'e') [])) =
case B.listSelectedElement (taskList s) of
Nothing -> B.continue s
Just (_, (LTask _ t)) ->
let edit = B.editor RTaskEdit (Just 1) ("- editor test -" ++ formatTask t)
in B.continue s{taskEdit=Just edit}
-- Update the task list
updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent e) = do
newList <- B.handleListEventVi B.handleListEvent e (taskList s)
B.continue s{taskList=newList}
-- Exit the editor (losing all changes)
updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.continue $ s{taskEdit=Nothing}
-- Exit the editor (keeping all changes)
updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEnter [])) = do
let changeTask (LTask n t) = LTask n t{taskDescription="hehe, changed"}
newList = B.listModify changeTask (taskList s)
B.continue s{taskList=newList, taskEdit=Nothing}
-- Update the editor
updateTaskList s@UIState{taskEdit=Just edit} (B.VtyEvent e) = do
newEdit <- B.handleEditorEvent e edit
B.continue s{taskEdit=Just newEdit}
-- Catch everything else
updateTaskList s _ = B.halt s
--updateTaskList list (Just editor) (B.VtyEvent e) = (,) <$> const list <*> B.handleEditorEvent e editor

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@ -0,0 +1,6 @@
module TaskMachine.UI.TopBar where
import qualified Brick as B
placeholderTopBar :: B.Widget n
placeholderTopBar = B.str "Prune | Reload | Search: " B.<+> B.vLimit 1 (B.fill '_')

View file

@ -6,8 +6,12 @@
module TaskMachine.UI.Types
( RName(..)
, BigRing(..)
, SmallRing(..)
, UIState(..)
, startUIState
, bigFocusNext, bigFocusPrev
, smallFocusNext, smallFocusPrev
, defaultTheme
) where
@ -24,6 +28,7 @@ import TaskMachine.LTask
data RName
= RSearchEdit
| RTaskList
| RTaskEdit
| RNewEdit
deriving (Eq, Show, Ord)
@ -75,6 +80,18 @@ startUIState ltasks = UIState
, newEdit = B.editor RNewEdit (Just 1) ""
}
bigFocusNext :: UIState -> UIState
bigFocusNext s = s{focus=B.focusNext (focus s)}
bigFocusPrev :: UIState -> UIState
bigFocusPrev s = s{focus=B.focusPrev (focus s)}
smallFocusNext :: UIState -> UIState
smallFocusNext s = s{focusTopBar=B.focusNext (focusTopBar s)}
smallFocusPrev :: UIState -> UIState
smallFocusPrev s = s{focusTopBar=B.focusPrev (focusTopBar s)}
defaultTheme :: B.Theme
defaultTheme = B.newTheme VTY.defAttr
[ ("normal" , none)