Return Redraw enum instead of bool

Boolean values were too easy to accidentally interpret the wrong way.
This commit is contained in:
Joscha 2022-05-28 19:05:31 +02:00
parent 3b2ea37ba5
commit 8fae7d2bf1
3 changed files with 51 additions and 31 deletions

View file

@ -1,8 +1,7 @@
use std::io;
use crossterm::event::Event;
use crossterm::style::{ContentStyle, Stylize};
use toss::frame::{Frame, Pos};
use toss::terminal::Terminal;
use toss::terminal::{Redraw, Terminal};
fn draw(f: &mut Frame) {
f.write(
@ -18,24 +17,32 @@ fn draw(f: &mut Frame) {
f.show_cursor(Pos::new(16, 0));
}
fn main() -> io::Result<()> {
// Automatically enters alternate screen and enables raw mode
let mut term = Terminal::new()?;
fn render_frame(term: &mut Terminal) {
loop {
// Must be called before rendering, otherwise the terminal has out-of-date
// size information and will present garbage.
term.autoresize()?;
term.autoresize().unwrap();
draw(term.frame());
if !term.present()? {
if term.present().unwrap() == Redraw::NotRequired {
break;
}
}
}
fn main() {
// Automatically enters alternate screen and enables raw mode
let mut term = Terminal::new().unwrap();
loop {
// Render and display a frame. A full frame is displayed on the terminal
// once this function exits.
render_frame(&mut term);
// Exit if the user presses any buttons
if !matches!(crossterm::event::read().unwrap(), Event::Resize(_, _)) {
break;
}
}
// Wait for input before exiting
let _ = crossterm::event::read();
Ok(())
}