Use Frame for rendering instead of Buffer
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cc2f102141
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5 changed files with 85 additions and 53 deletions
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@ -1,32 +1,32 @@
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use std::io;
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use crossterm::style::{ContentStyle, Stylize};
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use toss::buffer::Pos;
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use toss::frame::Pos;
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use toss::terminal::Terminal;
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fn main() -> io::Result<()> {
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// Automatically enters alternate screen and enables raw mode
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let mut term = Terminal::new(Box::new(io::stdout()))?;
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let mut term = Terminal::new()?;
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// Must be called before rendering, otherwise the terminal has out-of-date
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// size information and will present garbage.
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term.autoresize()?;
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// Render things to the buffer
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let b = term.buffer();
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b.write(
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// Render stuff onto the next frame
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let f = term.frame();
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f.write(
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Pos::new(0, 0),
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"Hello world!",
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ContentStyle::default().green(),
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);
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b.write(
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f.write(
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Pos::new(0, 1),
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"Press any key to exit",
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ContentStyle::default().on_dark_blue(),
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);
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b.set_cursor(Some(Pos::new(16, 0)));
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f.show_cursor(Pos::new(16, 0));
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// Show the buffer's contents on screen
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// Show the next frame on the screen
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term.present()?;
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// Wait for input before exiting
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