Add bell widget
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3 changed files with 58 additions and 0 deletions
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@ -1,4 +1,5 @@
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pub mod background;
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pub mod bell;
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pub mod border;
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pub mod boxed;
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pub mod cursor;
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@ -16,6 +17,7 @@ pub mod text;
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pub mod title;
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pub use background::*;
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pub use bell::*;
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pub use border::*;
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pub use boxed::*;
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pub use cursor::*;
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55
src/widgets/bell.rs
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55
src/widgets/bell.rs
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@ -0,0 +1,55 @@
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use crate::{Frame, Size, Widget, WidthDb};
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///////////
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// State //
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///////////
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#[derive(Debug, Default, Clone)]
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pub struct BellState {
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// Whether the bell should be rung the next time the widget is displayed.
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pub ring: bool,
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}
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impl BellState {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn widget(&mut self) -> Bell<'_> {
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Bell { state: self }
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}
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}
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////////////
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// Widget //
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////////////
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#[derive(Debug)]
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pub struct Bell<'a> {
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state: &'a mut BellState,
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}
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impl Bell<'_> {
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pub fn state(&mut self) -> &mut BellState {
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self.state
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}
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}
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impl<E> Widget<E> for Bell<'_> {
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fn size(
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&self,
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_widthdb: &mut WidthDb,
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_max_width: Option<u16>,
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_max_height: Option<u16>,
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) -> Result<Size, E> {
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Ok(Size::ZERO)
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}
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fn draw(self, frame: &mut Frame) -> Result<(), E> {
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if self.state.ring {
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frame.set_bell(true);
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self.state.ring = false
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}
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Ok(())
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}
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}
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