Add server

This is a first try at connecting multiple clients using a server.
The commit includes a lot of debugging messages.
I will hopefully clean up the server and some of the client code.
This commit is contained in:
Joscha 2017-04-13 18:10:37 +00:00
parent 63410fd99e
commit 320dd16889
6 changed files with 236 additions and 26 deletions

View file

@ -1 +1,94 @@
# import from chunks, dbchunkpool
import json
from SimpleWebSocketServer import SimpleWebSocketServer, WebSocket
from utils import Position
from chunks import ChunkDiff
from dbchunkpool import DBChunkPool
pool = DBChunkPool()
clients = set()
class WotServer(WebSocket):
def handle_request_chunks(self, coords):
changes = []
with pool:
for coor in coords:
pos = Position(coor[0], coor[1])
change = pool.get(pos) or pool.create(pos)
dchange = change.as_diff().to_dict()
changes.append((pos, dchange))
self.loaded_chunks.add(pos)
message = {"type": "apply-changes", "data": changes}
print(f"Message bong sent: {json.dumps(message)}")
self.sendMessage(json.dumps(message))
def handle_unload_chunks(self, coords):
for coor in coords:
pos = Position(coor)
self.loaded_chunks.remove(pos)
def handle_save_changes(self, dchanges):
changes = []
for chunk in dchanges:
print("CHUNK!", chunk)
pos = Position(chunk[0][0], chunk[0][1])
change = ChunkDiff.from_dict(chunk[1])
changes.append((pos, change))
with pool:
pool.apply_changes(changes)
#with pool:
#for chunk in changes:
#print("changed content:", pool.get(chunk[0])._content)
for client in clients:
client.send_changes(changes)
def send_changes(self, changes):
print("NORMAL CHANGES:", changes)
dchanges = []
for chunk in changes:
pos = chunk[0]
change = chunk[1]
if pos in self.loaded_chunks:
dchanges.append((pos, change.to_dict()))
print("LOADED CHANGES:", dchanges)
if dchanges:
print("Changes!")
message = {"type": "apply-changes", "data": dchanges}
print("Changes?")
print(f"Message bang sent: {json.dumps(message)}")
self.sendMessage(json.dumps(message))
def handleMessage(self):
message = json.loads(self.data)
print(f"message arrived: {message}")
if message["type"] == "request-chunks":
self.handle_request_chunks(message["data"])
elif message["type"] == "unload-chunks":
self.handle_unload_chunks(message["data"])
elif message["type"] == "save-changes":
self.handle_save_changes(message["data"])
print("Message received and dealt with.")
#changes = []
#for chunk in message["data"]:
#pass
#self.sendMessage(self.data)
def handleConnected(self):
print(self.address, 'connected')
clients.add(self)
self.loaded_chunks = set()
def handleClose(self):
print(self.address, 'closed')
clients.remove(self)
server = SimpleWebSocketServer('', 8000, WotServer)
server.serveforever()