Move down one line when enter is pressed, use ESC to quit

This commit is contained in:
Joscha 2017-04-06 15:51:28 +00:00
parent 704ff9b3d1
commit 42d72422c6
3 changed files with 48 additions and 21 deletions

View file

@ -10,13 +10,6 @@ class ChunkDiff():
Todo: Implement delete diff
"""
@classmethod
def combine(cls, diff_a, diff_b):
diff = cls()
diff.apply(diff_a)
diff.apply(diff_b)
return diff
def __init__(self):
self._chars = {}
@ -27,6 +20,12 @@ class ChunkDiff():
return diff
#self._chars = d.copy()
@classmethod
def from_string(cls, s):
diff = cls()
#for c in string
pass
def copy(self):
return ChunkDiff.from_dict(self.to_dict().copy())
@ -40,12 +39,14 @@ class ChunkDiff():
#return self._chars.copy()
def set(self, x, y, character):
self._chars[x+y*CHUNK_WIDTH] = character
pos = x+y*CHUNK_WIDTH
self._chars[pos] = character
def delete(self, x, y):
pos = x + y*CHUNK_WIDTH
if pos in self._chars:
del self._chars[x+y*CHUNK_WIDTH]
self.set(x, y, " ")
def clear_deletions(self):
self._chars = {i: v for i, v in self._chars.items() if v != " "}
def apply(self, diff):
for i, c in diff._chars.items():
@ -56,6 +57,9 @@ class ChunkDiff():
s = "".join(d.get(i, " ") for i in range(CHUNK_WIDTH*CHUNK_HEIGHT))
return [s[i:i+CHUNK_WIDTH] for i in range(0, CHUNK_WIDTH*CHUNK_HEIGHT, CHUNK_WIDTH)]
def empty(self):
return bool(self._chars)
class Chunk():
"""
@ -74,13 +78,17 @@ class Chunk():
def set(self, x, y, character):
self._modifications.set(x, y, character)
self.touch()
def delete(self, x, y):
self._modifications.delete(x, y)
self.touch()
def commit_changes(self):
self._content.apply(self._modifications)
self._content.clear_deletions()
self._modifications = ChunkDiff()
self.touch()
def drop_changes(self):
self._modifications = ChunkDiff()
@ -96,6 +104,12 @@ class Chunk():
window.addstr(y, x, line)
y += 1
def modified(self):
return not self._modifications.empty()
def empty(self):
return self._content.empty() and self._modifications.empty()
class ChunkPool():
"""
Is a collection of chunks.

View file

@ -44,8 +44,8 @@ class Client():
while True:
i = scr.getkey()
if i == "q": self.stop()
elif i == "r": self.map_.redraw()
if i == "\x1b": self.stop()
#elif i == "r": self.map_.redraw()
# normal cursor movement
elif i == "KEY_UP": self.map_.move_cursor(0, -1)
elif i == "KEY_DOWN": self.map_.move_cursor(0, 1)
@ -65,6 +65,7 @@ class Client():
elif i in string.digits + string.ascii_letters + string.punctuation + " ":
self.map_.write(i)
elif i == "\x7f": self.map_.delete()
elif i == "\n": self.map_.newline()
else: sys.stdout.write(repr(i) + "\n")

28
maps.py
View file

@ -20,6 +20,8 @@ class Map():
self.worldy = 0
self.cursorx = self.cursorpadding
self.cursory = self.cursorpadding
self.lastcurx = self.cursorx
self.lastcury = self.cursory
self.chunkpool = chunkpool
self.drawevent = drawevent
@ -106,7 +108,7 @@ class Map():
chunk.set(inchunkx(self.cursorx), inchunky(self.cursory), char)
self.move_cursor(1, 0)
self.move_cursor(1, 0, False)
def delete(self):
with self.chunkpool as pool:
@ -114,11 +116,18 @@ class Map():
if chunk:
chunk.delete(inchunkx(self.cursorx-1), inchunky(self.cursory))
self.move_cursor(-1, 0)
self.move_cursor(-1, 0, False)
def move_cursor(self, dx, dy):
self.cursorx += dx
self.cursory += dy
def newline(self):
self.set_cursor(self.lastcurx, self.lastcury+1)
def set_cursor(self, x, y, explicit=True):
self.cursorx = x
self.cursory = y
if explicit:
self.lastcurx = self.cursorx
self.lastcury = self.cursory
self.worldx = min(
self.cursorx - self.cursorpadding,
@ -138,13 +147,16 @@ class Map():
self.load_visible()
def move_cursor(self, dx, dy, explicit=True):
self.set_cursor(self.cursorx+dx, self.cursory+dy, explicit)
def scroll(self, dx, dy):
self.worldx += dx
self.worldy += dy
# new scrolling code: The cursor stays on the same screen position while scrolling
self.cursorx += dx
self.cursory += dy
self.move_cursor(dx, dy)
# old scrolling code: The cursor would stay on the same world coordinates while scrolling,
# and only if it was at the edge of the screen, it would get carried with the window.
@ -164,7 +176,7 @@ class Map():
#)
#)
self.load_visible()
#self.load_visible()
class ChunkMap():