Add input thread and some map keybindings

This commit is contained in:
Joscha 2017-04-06 07:19:43 +00:00
parent 11a94f982d
commit 5b4a6a4a83

View file

@ -8,7 +8,10 @@ from chunks import ChunkPool
class Client():
def __init__(self, address):
self.stopping = False
self.address = address
self.drawevent = threading.Event()
self.pool = ChunkPool()
#self.map_ = Map(sizex, sizey, self.pool)
#self.chunkmap = Chunkmap(sizex, sizey, self.pool) # size changeable by +/-?
@ -17,25 +20,51 @@ class Client():
def launch(self, stdscr):
sizey, sizex = stdscr.getmaxyx()
self.map_ = Map(sizex, sizey, self.pool)
self.map_ = Map(sizex, sizey, self.pool, self.drawevent)
stdscr.noutrefresh()
self.map_.draw()
curses.doupdate()
stdscr.getkey()
self.map_.worldx += 1
self.map_.cursorx += 2
self.map_.cursory += 1
stdscr.noutrefresh()
self.map_.draw()
curses.doupdate()
stdscr.getkey()
# start input thread
self.inputthread = threading.Thread(
target=self.input_thread,
name="inputthread",
args=(stdscr,),
daemon=True
)
self.inputthread.start()
def get_input(self, scr):
pass
while not self.stopping:
self.drawevent.wait()
stdscr.noutrefresh()
with self.map_ as m:
m.draw()
curses.doupdate()
self.drawevent.clear()
def input_thread(self, scr):
while True:
i = scr.getkey()
if i == "q": self.stop()
# normal cursor movement
elif i == "KEY_UP": self.map_.move_cursor(0, -1)
elif i == "KEY_DOWN": self.map_.move_cursor(0, 1)
elif i == "KEY_LEFT": self.map_.move_cursor(-1, 0)
elif i == "KEY_RIGHT": self.map_.move_cursor(1, 0)
# quick cursor movement (5 vertical, 10 horizontal)
elif i == "KEY_SR": self.map_.move_cursor(0, -5)
elif i == "KEY_SF": self.map_.move_cursor(0, 5)
elif i == "KEY_SLEFT": self.map_.move_cursor(-10, 0)
elif i == "KEY_SRIGHT": self.map_.move_cursor(10, 0)
# scrolling the map (10 vertical, 20 horizontal)
elif i == "kUP5": self.map_.scroll(0, -10)
elif i == "kDN5": self.map_.scroll(0, 10)
elif i == "kLFT5": self.map_.scroll(-20, 0)
elif i == "kRIT5": self.map_.scroll(20, 0)
else: sys.stdout.write(repr(i) + "\n")
def stop(self):
pass
self.stopping = True
self.drawevent.set()
def main(argv):
if len(argv) != 2: