wot/maps.py
2017-04-06 07:20:28 +00:00

166 lines
3.9 KiB
Python

import curses
import math
import threading
from utils import CHUNK_HEIGHT, CHUNK_WIDTH, chunkx, chunky, inchunkx, inchunky, Position
import sys
class Map():
"""
A map which displays chunks and a cursor on the screen.
Allows for user to modify chunks in an intuitive way.
"""
def __init__(self, width, height, chunkpool, drawevent):
self._lock = threading.RLock()
self.worldx = 0
self.worldy = 0
self.cursorx = 0
self.cursory = 0
self.chunkpreload = 0
self.cursorpadding = 2
self.chunkpool = chunkpool
self.drawevent = drawevent
self._pad = curses.newpad(5, 5)
self.resize(width, height)
def __enter__(self):
self._lock.acquire()
return self
def __exit__(self, type, value, tb):
self._lock.release()
def draw(self):
with self.chunkpool as pool:
for x in range(chunkx(self.width) + 2): # +2, not +1, or there will be empty gaps
for y in range(chunky(self.height) + 2): # in the bottom and right borders
chunk = pool.get(x+chunkx(self.worldx), y+chunky(self.worldy))
if chunk:
chunk.draw_to(x*CHUNK_WIDTH, y*CHUNK_HEIGHT, self._pad)
else:
self.draw_empty_to(x*CHUNK_WIDTH, y*CHUNK_HEIGHT)
# set cursor position in world
self._pad.move(
self.cursory - chunky(self.worldy)*CHUNK_HEIGHT,
self.cursorx - chunkx(self.worldx)*CHUNK_WIDTH
)
self._pad.noutrefresh(inchunky(self.worldy), inchunkx(self.worldx), 0, 0, self.height-1, self.width-1)
def draw_empty_to(self, x, y):
if curses.has_colors():
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
for dy in range(CHUNK_HEIGHT):
self._pad.addstr(y+dy, x, " "*CHUNK_WIDTH, curses.color_pair(1))
else:
for dy in range(CHUNK_HEIGHT):
s = "."*CHUNK_WIDTH
self._pad.addstr(y+dy, x, s)
def resize(self, width, height):
self.width = width
self.height = height
self._pad.resize(
(chunky(height) + 2)*CHUNK_HEIGHT,
(chunkx(width) + 2)*CHUNK_WIDTH + 1 # workaround for addwstr issue when drawing
)
with self.chunkpool as pool:
pool.load_list(self.visible_chunk_coords())
self.drawevent.set()
def visible_chunk_coords(self):
coords = []
xstart = chunkx(self.worldx) - self.chunkpreload
ystart = chunky(self.worldy) - self.chunkpreload
xend = xstart + chunkx(self.width) + 1 + 2*self.chunkpreload
yend = ystart + chunky(self.height) + 1 + 2*self.chunkpreload
for x in range(xstart, xend):
for y in range(ystart, yend):
coords.append(Position(x, y))
return coords
def write(self, char):
pass
def move_cursor(self, dx, dy):
self.cursorx += dx
self.cursory += dy
self.worldx = min(
self.cursorx - self.cursorpadding,
max(
self.cursorx - self.width+1 + self.cursorpadding,
self.worldx
)
)
self.worldy = min(
self.cursory - self.cursorpadding,
max(
self.cursory - self.height+1 + self.cursorpadding,
self.worldy
)
)
self.drawevent.set()
def scroll(self, dx, dy):
self.worldx += dx
self.worldy += dy
# new scrolling code: The cursor stays on the same screen position while scrolling
self.cursorx += dx
self.cursory += dy
# old scrolling code: The cursor would stay on the same world coordinates while scrolling,
# and only if it was at the edge of the screen, it would get carried with the window.
#self.cursorx = min(
#self.worldx + self.width-1 - self.cursorpadding,
#max(
#self.worldx + self.cursorpadding,
#self.cursorx
#)
#)
#self.cursory = min(
#self.worldy + self.height-1 - self.cursorpadding,
#max(
#self.worldy + self.cursorpadding,
#self.cursory
#)
#)
self.drawevent.set()
class ChunkMap():
"""
A map that shows which chunks are currently loaded.
Might show additional details too (i.e. if a chunk has been modified).
"""
def __init__(self, chunkpool):
self.cpool = chunkpool
#
# def draw(self):
# pass
#
# def resize(self, size):
# pass
#
def move(self, x, y, corner):
pass
def toggle(self):
pass