wot/clientchunkpool.py
Joscha 320dd16889 Add server
This is a first try at connecting multiple clients using a server.
The commit includes a lot of debugging messages.
I will hopefully clean up the server and some of the client code.
2017-04-13 18:10:37 +00:00

74 lines
1.7 KiB
Python

import threading
from chunks import ChunkPool
import sys
class ClientChunkPool(ChunkPool):
"""
A ChunkPool that requests/loads chunks from a client.
"""
def __init__(self, client):
super().__init__()
self._client = client
self._save_thread = None
def set(self, pos, chunk):
super().set(pos, chunk)
#def commit_changes(self):
#changes = []
#for pos, chunk in self._chunks.items():
#changes.append((pos, chunk.get_changes()))
#chunk.commit_changes()
#return changes
def apply_changes(self, changes):
super().apply_changes(changes)
self._client.redraw()
def save_changes_delayed(self):
sys.stderr.write("Pre-HEHEHE\n")
if not self._save_thread:
def threadf():
sys.stderr.write("HEHEHE\n")
self.save_changes()
self._save_thread = None
self._save_thread = threading.Timer(.25, threadf)
self._save_thread.start()
def save_changes(self):
changes = self.commit_changes()
dchanges = []
for pos, change in changes:
dchange = change.to_dict()
if dchange:
dchanges.append((pos, dchange))
if dchanges:
self._client.send_changes(dchanges)
def load(self, pos):
raise Exception
def load_list(self, coords):
coords = [pos for pos in coords if pos not in self._chunks]
if coords:
self._client.request_chunks(coords)
#def unload(self, pos):
#raise Exception
def unload_list(self, coords):
if coords:
#self.save_changes()
self._client.unload_chunks(coords)
super().unload_list(coords)
# What needs to happen differently from the default implementation:
# loading -> only ask server when necessary
# unloading -> send message to server
# unloading -> commit changes when anything is actually unloaded