yaboli/yaboli/connection.py
Joscha 2529c2d238 Rewrite session and connection
A session and connection now have a room assigned to them for their lifetime.
You can't connect a session to another room.
The launch() function must only be called once.
2017-04-02 20:10:59 +00:00

279 lines
6.2 KiB
Python

import json
import logging
import socket
import ssl
import time
import threading
import websocket
from websocket import WebSocketException as WSException
from .callbacks import Callbacks
SSLOPT = {"ca_certs": ssl.get_default_verify_paths().cafile}
#SSLOPT = {"cert_reqs": ssl.CERT_NONE}
ROOM_FORMAT = "wss://euphoria.io/room/{}/ws"
logger = logging.getLogger(__name__)
#logger.setLevel(logging.INFO)
class Connection():
"""
Stays connected to a room in its own thread.
Callback functions are called when a packet is received.
Callbacks:
- all the message types from api.euphoria.io
These pass the packet data and errors (if any) as arguments to the called functions.
The other callbacks don't pass any special arguments.
- "connect"
- "disconnect"
- "stop"
"""
def __init__(self, room, url_format=ROOM_FORMAT, tries=10, delay=30):
"""
url_format - url the bot will connect to, where the room name is represented by {}
tries - how often to try to reconnect when connection is lost (-1 - try forever)
delay - time (in seconds) to wait between tries
"""
self.room = room
self.tries = tries
self.delay = delay
self.url_format = url_format
self.start_time = None
self._stopping = True
self._ws = None
self._thread = None
self._send_id = 0
self._callbacks = Callbacks()
self._id_callbacks = Callbacks()
self._lock = threading.RLock()
def __enter__(self):
self._lock.acquire()
return self
def __exit__(self, exc_type, exc_value, traceback):
self._lock.release()
def _connect(self, tries=10, delay=30):
"""
_connect(tries, delay) -> bool
delay - delay between retries (in seconds)
tries - maximum number of retries
-1 -> retry indefinitely
Returns True on success, False on failure.
Connect to the room.
"""
while tries != 0:
try:
url = self.url_format.format(self.room)
logger.info("Connecting to url: {!r} ({} {} left)".format(
url,
tries-1 if tries > 0 else "infinite",
"tries" if (tries-1) != 1 else "try" # proper english :D
))
self._ws = websocket.create_connection(
url,
enable_multithread=True,
sslopt=SSLOPT
)
except (WSException, socket.gaierror, TimeoutError):
if tries > 0:
tries -= 1
if tries != 0:
logger.info("Connection failed. Retrying in {} seconds.".format(delay))
time.sleep(delay)
else:
logger.info("No more tries, stopping.")
self.stop()
else:
logger.debug("Connected")
self._callbacks.call("connect")
return True
return False
def _run(self):
"""
_run() -> None
Receive messages.
"""
logger.debug("Running")
while not self._stopping:
try:
j = self._ws.recv()
self._handle_json(j)
except (WSException, ConnectionResetError):
if not self._stopping:
self.disconnect()
self._connect(self.tries, self.delay)
logger.debug("Finished running")
self._thread = None
def _handle_json(self, data):
"""
_handle_json(data) -> None
Handle incoming 'raw' data.
"""
packet = json.loads(data)
self._handle_packet(packet)
def _handle_packet(self, packet):
"""
_handle_packet(ptype, data) -> None
Handle incoming packets
"""
ptype = packet.get("type")
logger.debug("Handling packet of type {}.".format(ptype))
data = packet.get("data")
if "error" in packet:
logger.debug("Error in packet: {!r}".format(error))
if "id" in packet:
self._id_callbacks.call(packet["id"], data, packet)
self._id_callbacks.remove(packet["id"])
self._callbacks.call(packet["type"], data, packet)
def _send_json(self, data):
"""
_send_json(data) -> None
Send 'raw' json.
"""
if self._ws:
try:
self._ws.send(json.dumps(data))
except WSException:
self.disconnect()
def launch(self):
"""
launch() -> bool
Connect to the room and spawn a new thread.
Returns True if connecting was successful and a new thread was spawned.
"""
if self._connect(1):
self.start_time = time.time()
self._stopping = False
self._thread = threading.Thread(
target=self._run,
name="{}-{}".format(int(self.start_time), self.room)
)
logger.debug("Launching new thread: {}".format(self._thread.name))
self._thread.start()
return True
else:
return False
def disconnect(self):
"""
disconnect() -> None
Disconnect from the room.
This will cause the connection to reconnect.
To completely disconnect, use stop().
"""
if self._ws:
logger.debug("Closing connection!")
self._ws.abort()
self._ws.close()
self._ws = None
logger.debug("Disconnected")
self._id_callbacks = Callbacks() # we don't need the old id callbacks any more
self._callbacks.call("disconnect")
def stop(self):
"""
stop() -> None
Close the connection to the room.
Joins the thread launched by self.launch().
"""
logger.debug("Stopping")
self._stopping = True
self.disconnect()
self._callbacks.call("stop")
if self._thread and self._thread != threading.current_thread():
self._thread.join()
def next_id(self):
"""
next_id() -> id
Returns the id that will be used for the next package.
"""
return str(self._send_id)
def subscribe(self, ptype, callback, *args, **kwargs):
"""
subscribe(ptype, callback, *args, **kwargs) -> None
Add a function to be called when a packet of type ptype is received.
"""
self._callbacks.add(ptype, callback, *args, **kwargs)
def subscribe_to_id(self, pid, callback, *args, **kwargs):
"""
subscribe_to_id(pid, callback, *args, **kwargs) -> None
Add a function to be called when a packet with id pid is received.
"""
self._id_callbacks.add(pid, callback, *args, **kwargs)
def subscribe_to_next(self, callback, *args, **kwargs):
"""
subscribe_to_next(callback, *args, **kwargs) -> None
Add a function to be called when the answer to the next message sent is received.
"""
self._id_callbacks.add(self.next_id(), callback, *args, **kwargs)
def send_packet(self, ptype, **kwargs):
"""
send_packet(ptype, **kwargs) -> None
Send a formatted packet.
"""
packet = {
"type": ptype,
"data": kwargs or None,
"id": str(self._send_id)
}
self._send_id += 1
self._send_json(packet)