Start working on rendering part

This commit is contained in:
Joscha 2019-05-10 10:28:14 +00:00
parent 573e538869
commit ef5320058c
5 changed files with 552 additions and 0 deletions

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from .element import *
from .markup import *
from .tree_display import *
__all__ = []
__all__ += element.__all__
__all__ += markup.__all__
__all__ += tree_display.__all__

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cheuph/render/element.py Normal file
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from typing import Hashable, List
from .markup import AttributedText
__all__ = ["Id", "Element", "ElementSupply", "RenderedElement"]
Id = Hashable
class Element:
pass
class ElementSupply:
pass
class RenderedElement:
def __init__(self,
element: Element,
rendered: List[AttributedText],
) -> None:
self._element = element
self._lines = rendered
@property
def element(self) -> Element:
return self._element
@property
def height(self) -> int:
return len(self._lines)

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cheuph/render/markup.py Normal file
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from typing import Any, Dict, Iterable, List, Optional, Tuple, Union
__all__ = ["Attributes", "Chunk", "AttributedText"]
Attributes = Dict[str, Any]
# TODO remove empty Chunks in join_chunks
class Chunk:
@staticmethod
def join_chunks(chunks: List["Chunk"]) -> List["Chunk"]:
if not chunks:
return []
new_chunks: List[Chunk] = []
current_chunk = chunks[0]
for chunk in chunks[1:]:
joined_chunk = current_chunk._join(chunk)
if joined_chunk is None:
new_chunks.append(current_chunk)
current_chunk = chunk
else:
current_chunk = joined_chunk
new_chunks.append(current_chunk)
return new_chunks
# Common special methods
def __init__(self,
text: str,
attributes: Attributes = {},
) -> None:
self._text = text
self._attributes = dict(attributes)
def __str__(self) -> str:
return self.text
def __repr__(self) -> str:
return f"Chunk({self.text!r}, {self._attributes!r})"
# Uncommon special methods
def __getitem__(self, key: Union[int, slice]) -> "Chunk":
return Chunk(self.text[key], self._attributes)
def __len__(self) -> int:
return len(self.text)
# Properties
@property
def text(self) -> str:
return self._text
@property
def attributes(self) -> Attributes:
return dict(self._attributes)
# Private methods
def _join(self, chunk: "Chunk") -> Optional["Chunk"]:
if self._attributes == chunk._attributes:
return Chunk(self.text + chunk.text, self._attributes)
return None
# Public methods
def get(self, name: str, default: Any = None) -> Any:
return self.attributes.get(name, default)
def set(self, name: str, value: Any) -> "Chunk":
new_attributes = dict(self._attributes)
new_attributes[name] = value
return Chunk(self.text, new_attributes)
def remove(self, name: str) -> "Chunk":
new_attributes = dict(self._attributes)
# This removes the value with that key, if it exists, and does nothing
# if it doesn't exist. (Since we give a default value, no KeyError is
# raised if the key isn't found.)
new_attributes.pop(name, None)
return Chunk(self.text, new_attributes)
class AttributedText:
"""
Objects of this class are immutable and behave str-like. Supported
operations are len, + and splicing.
"""
@classmethod
def from_chunks(cls, chunks: Iterable[Chunk]) -> "AttributedText":
new = cls()
new._chunks = Chunk.join_chunks(list(chunks))
return new
# Common special methods
def __init__(self, text: Optional[str] = None) -> None:
self._chunks: List[Chunk] = []
if text is not None:
self._chunks.append(Chunk(text))
def __str__(self) -> str:
return self.text
def __repr__(self) -> str:
return f"AttributedText.from_chunks({self._chunks!r})"
# Uncommon special methods
def __add__(self, other: "AttributedText") -> "AttributedText":
return AttributedText.from_chunks(self._chunks + other._chunks)
def __getitem__(self, key: Union[int, slice]) -> "AttributedText":
chunks: List[Chunk]
if isinstance(key, slice):
chunks = Chunk.join_chunks(self._slice(key))
else:
chunks = [self._at(key)]
return AttributedText.from_chunks(chunks)
def __len__(self) -> int:
return sum(map(len, self._chunks))
# Properties
@property
def text(self) -> str:
return "".join(chunk.text for chunk in self._chunks)
@property
def chunks(self) -> List[Chunk]:
return list(self._chunks)
# Private methods
def _at(self, key: int) -> Chunk:
if key < 0:
key = len(self) + key
pos = 0
for chunk in self._chunks:
chunk_key = key - pos
if 0 <= chunk_key < len(chunk):
return chunk[chunk_key]
pos += len(chunk)
# We haven't found the chunk
raise KeyError
def _slice(self, key: slice) -> List[Chunk]:
start, stop, step = key.start, key.stop, key.step
if start is None:
start = 0
elif start < 0:
start = len(self) + start
if stop is None:
stop = len(self)
elif stop < 0:
stop = len(self) + stop
pos = 0 # cursor position
resulting_chunks = []
for chunk in self._chunks:
chunk_start = start - pos
chunk_stop = stop - pos
offset: Optional[int] = None
if step is not None:
offset = (start - pos) % step
if chunk_stop <= 0 or chunk_start >= len(chunk):
pass
elif chunk_start < 0 and chunk_stop > len(chunk):
resulting_chunks.append(chunk[offset::step])
elif chunk_start < 0:
resulting_chunks.append(chunk[offset:chunk_stop:step])
elif chunk_stop > len(chunk):
resulting_chunks.append(chunk[chunk_start::step])
else:
resulting_chunks.append(chunk[chunk_start:chunk_stop:step])
pos += len(chunk)
return resulting_chunks
# Public methods
def at(self, pos: int) -> Attributes:
return self._at(pos).attributes
def get(self,
pos: int,
name: str,
default: Any = None,
) -> Any:
return self._at(pos).get(name, default)
# "find all separate blocks with this property"
def find_all(self, name: str) -> List[Tuple[Any, int, int]]:
blocks = []
pos = 0
block = None
for chunk in self._chunks:
if name in chunk.attributes:
attribute = chunk.attributes[name]
start = pos
stop = pos + len(chunk)
if block is None:
block = (attribute, start, stop)
continue
block_attr, block_start, _ = block
if block_attr == attribute:
block = (attribute, block_start, stop)
else:
blocks.append(block)
block = (attribute, start, stop)
pos += len(chunk)
if block is not None:
blocks.append(block)
return blocks
def set(self,
name: str,
value: Any,
start: Optional[int] = None,
stop: Optional[int] = None,
) -> "AttributedText":
if start is None and stop is None:
chunks = (chunk.set(name, value) for chunk in self._chunks)
return AttributedText.from_chunks(chunks)
elif start is None:
return self[:stop].set(name, value) + self[stop:]
elif stop is None:
return self[:start] + self[start:].set(name, value)
elif start > stop:
# set value everywhere BUT the specified interval
return self.set(name, value, stop=stop).set(name, value, start=start)
else:
middle = self[start:stop].set(name, value)
return self[:start] + middle + self[stop:]
def set_at(self, name: str, value: Any, pos: int) -> "AttributedText":
return self.set(name, value, pos, pos)
def remove(self,
name: str,
start: Optional[int] = None,
stop: Optional[int] = None,
) -> "AttributedText":
if start is None and stop is None:
chunks = (chunk.remove(name) for chunk in self._chunks)
return AttributedText.from_chunks(chunks)
elif start is None:
return self[:stop].remove(name) + self[stop:]
elif stop is None:
return self[:start] + self[start:].remove(name)
elif start > stop:
# remove value everywhere BUT the specified interval
return self.remove(name, stop=stop).remove(name, start=start)
else:
middle = self[start:stop].remove(name)
return self[:start] + middle + self[stop:]

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import collections
from typing import Any, Deque, Optional, Set
from .element import ElementSupply, Id, RenderedElement
__all__ = ["TreeDisplay"]
class TreeDisplay:
def __init__(self,
supply: ElementSupply,
width: int,
height: int,
) -> None:
self._width = width
self._height = height
self._root_id: Optional[Id] = None
self._anchor_id: Optional[Id] = None
self._cursor_id: Optional[Id] = None
self._anchor_offset: int = 0
self._horizontal_offset: int = 0
# Object references
self._supply = supply
self._rendered: Optional[TreeList]
self._folded: Set[Id] = set()
def resize(self, width: int, height: int):
# TODO maybe empty _rendered/invalidate caches etc.?
self._width = width
self._height = height
def render(self):
# Steps:
#
# 1. Find and render anchor's branch to TreeList
# 2. Render above and below the branch until the screen is full (with
# the specified anchor offset)
# 2.1. Keep the TreeList for later things like scrolling
# 3. Cut out the visible lines and messages
# 4. Cut out the visible parts horizontally (self._horizontal_offset)
# 4.1. Keep the result for later reference (mouse clicks)
# 5. Convert the result to plain text and draw it in the curses window
#
# Not happy with these steps yet. Scrolling, checking if the cursor is
# in view, switching anchors etc. still feel weird.
#
# TODO Add the above into the TreeDisplay model.
if self._anchor_id is None:
return # TODO draw empty screen
if self._root_id is None:
ancestor_id = self._supply.get_furthest_ancestor_id(
self._anchor_id)
else:
ancestor_id = self._root_id
ancestor_tree = self._render_tree(self._supply.get_tree(ancestor_id))
self._rendered = TreeList(ancestor_tree, self._anchor_id)
self._rendered.offset_by(self._anchor_offset)
if self._root_id is None:
self._fill_screen_upwards()
self._fill_screen_downwards()
def _render_tree(self, tree: Element, depth=0):
elements: List[RenderedElement] = []
highlighted = tree.id == self._cursor_id
folded = tree.id in self._folded
elements.append(tree.render(depth=depth, highlighted=highlighted,
folded=folded))
if not folded:
for child in tree.children:
elements.extend(self._render_tree(child, depth=depth+1))
return elements
def _fill_screen_upwards(self):
while True:
if self._rendered.upper_offset <= 0:
break
above_tree_id = self._supply.get_previous_id(
self._rendered.upper_tree_id)
if above_tree_id is None:
break
above_tree = self._supply.get_tree(above_tree_id)
self._rendered.add_above(self._render_tree(above_tree))
def _fill_screen_downwards(self):
"""
Eerily similar to _fill_screen_upwards()...
"""
while True:
if self._rendered.lower_offset >= self._height - 1:
break
below_tree_id = self._supply.get_next_id(
self._rendered.lower_tree_id)
if below_tree_id is None:
break
below_tree = self._supply.get_tree(below_tree_id)
self._rendered.add_below(self._render_tree(below_tree))
def draw_to(self, window: Any):
pass
# Terminology:
#
# root
# ancestor
# parent
# sibling
# child

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cheuph/render/tree_list.py Normal file
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from .element import Id, RenderedElement
__all__ = ["TreeList"]
class TreeList:
def __init__(self,
tree: List[RenderedElement],
anchor_id: Id,
) -> None:
self._deque = collections.deque()
self._anchor_id = anchor_id
# The offsets can be thought of as the index of a line relative to the
# anchor's first line.
#
# The upper offset is the index of the uppermost message's first line.
# upper_offset <= 0.
#
# The lower offset is the index of the lowermost message's LAST line.
# lower_offset >= 0.
self._upper_offset: Int
self._lower_offset: Int
# The upper and lower tree ids are the ids of the uppermost or
# lowermost tree added to the TreeList. They can be used to request the
# previous or next tree from an ElementSupply.
self._upper_tree_id: Id
self._lower_tree_id: Id
self._add_first_tree(tree)
@property
def upper_offset(self) -> Int:
return self._upper_offset
@property
def lower_offset(self) -> Int:
return self._lower_offset
@property
def upper_tree_id(self) -> Id:
return self._upper_tree_id
@property
def lower_tree_id(self) -> Id:
return self._lower_tree_id
def _add_first_tree(self, tree: List[RenderedElement]) -> None:
if len(tree) == 0:
raise ValueError("The tree must contain at least one element")
tree_id = tree[0].element.id
self._upper_tree_id = tree_id
self._lower_tree_id = tree_id
offset = 0
found_anchor = False
for rendered in elements:
if rendered.element.id == anchor_id:
found_anchor = True
self._upper_offset = -offset
offset += rendered.height
if not found_anchor:
raise ValueError("The initial tree must contain the anchor")
# Subtracting 1 because the lower offset is the index of the lowermost
# message's last line, not the first line of a hypothetical message
# below that.
self._lower_offset = offset - 1
def add_above(self, tree: List[RenderedElement]) -> None:
if len(tree) == 0:
raise ValueError("The tree must contain at least one element")
self._upper_tree_id = tree[0].element.id
for rendered in reversed(tree):
self._deque.appendleft(rendered)
self._upper_offset -= rendered.height
# Alternative to the above for loop
#delta = sum(map(lambda r: r.height, tree))
#self._upper_offset -= delta
#self._deque.extendLeft(reversed(tree))
def add_below(self, tree: List[RenderedElement]) -> None:
if len(tree) == 0:
raise ValueError("The tree must contain at least one element")
self._lower_tree_id = tree[0].element.id
for rendered in tree:
self._deque.append(rendered)
self._lower_offset += rendered.height
# Alternative to the above for loop
#delta = sum(map(lambda r: r.height, tree))
#self._lower_offset += delta
#self._deque.extend(tree)